The Astronauts: “Ethan Carter Is Evolutionary, Not Revolutionary”

Former creative director and co-owner of People Can Fly Adrian Chmielarz has explained his shift in design approach that led him from Bulletstorm, a game that celebrates violence, to The Vanishing of Ethan Carter, a game without combat.

After People can Fly was acquired by Epic Games, Chmielarz left the company, along with Andrzej Poznanski and Michal Kosieradzki, to form The Astronauts. Speaking with GI International, Chmielarz had no unkind words to say about Epic:

“Working with Epic was the best school of professional game development one can imagine, but we are simply fascinated by different things currently.

“We had a blast working on the foundation for Gears of War: Judgment, but after our part was done we just thought it’s time for us to go for, to quote Monty Python, ‘something completely different’. Quite literally, as the game we’re making is not a shooter.”

The Vanishing of Ethan Carter, a “weird fiction horror” first person game, is Chmielarz’s way of challenging our perception of what video games are. He said:

“We think that video games are not all they can be. Actually, most of them are the same formula in a constantly updated skin. And that’s fine, but we think there’s room for more variety, for paradigms challenged and for the formulas reinvented. Ethan Carter is evolutionary, not revolutionary, but we still hope it’ll be one of the examples of a different kind of experience that video games can offer.”

Are you looking forward to seeing how The Astronauts’ ideas play out?

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