The Biggest WTF Moments in the Gaming Industry in 2011
It’s been a long year, and even longer for some of us than others. And for a year as long as 2011, we certainly had quite a few WTF moments occur in our industry. This list is just a few of them — the ones we won’t forget.
Jim Redner loses his s–t over Duke Nukem Forever review scores
When Duke Nukem Forever came out in June, it was divisive. I kinda dug it, but most of my peers did not, and the game was battered with negative review scores and over-the-top rhetoric. Jim Redner, a PR flack representing the game, did not take kindly to this, and he took to Twitter to express his displeasure.
Too many went too far with their reviews…we r reviewing who gets games next time and who doesn’t based on today’s venom
That, of course, just pissed everybody off even more, and 2K was quick to fire Redner over his comment.
John Carmack hates on the PC
id has always been a PC developer, so when Rage came out we all made a point of grabbing it on PC. Boy was that a mistake. The game was wildly buggy, almost to the point of making it unplayable, and the new megatextures streamed in so slowly that you could see them loading every time you turned. How did this happen? Well, maybe this quote from John Carmack will clear things up.
We do not see the PC as the leading platform for games. That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version.
Yes, we were insulted by this.
The announcement of the Wii U
At E3 this year Nintendo revealed the successor to the Wii, calling it the Wii U. This new console, which makes use of a tablet-like controller, focuses on single-player games, a sharp turn from the Wii, which was all about group experiences.
The announcement left us wondering: what the hell is this thing? Why does the controller have a giant screen on it? Will we be able to play Battlefield 3 on it while sitting on the toilet? And what about the console itself? They only talked about the controller.
The whole announcement was a mess, and Nintendo did a really poor job of showing us exactly what the point of having this weird thing will be when it comes to AAA titles. It was baffling, really.