The Bureau: XCOM Declassified Walkthrough
Table of Contents
- Chapter 1: Invasion!
- Chapter 2: The Doctor
- Chapter 3: Signal From Beyond
- Chapter 4: Not of This Earth
- Chapter 5: Crack in the World
- Chapter 6: The Last War
- Chapter 7: The Day the Sky Fell
Base Visit 1
At XCOM HQ, Carter will slowly be introduced to more features, but first he’ll have to deal with an Infiltrator problem.
At the base, speak with DaSilva about the radio for a unique little side-quest. Use the radio in Carter’s office, then use the note to get the numbers. Speak with Officer Chulski in the opposite room, and talk about the strange broadcast.
The solution is; 250, North, 892 MHz.
Speak with Faulke in his office, then speak with DaSilva past the soldiers downstairs in the Ready Room.
Now, you can select a squad of two. There are four classes; Support, Recon, Engineer, and Commando. Each has their own uses, so experiment often. At the beginning of each mission, I’ll provide a recommended class selection, but it pays to be flexible.
Engineers set traps, summon turrets, and generally control the battlefield with special abilities or gadgets. Not great fighters, but they can hold their own with shotguns.
Recon are a light class, but their Sniper Rifle abilities can be devastating. Their Cloak skill allows them to flank without being shot or seen, and their accurate gunfire is incredibly useful in day-to-day operations.
The Support class helps even out battles with Combat Stims, they weaken enemies while strengthening allies. If you’re having problems with allies getting killed, consider bringing Support.
An old standby, the Commando is an all-around good combat class that doesn’t excel, but can handle themselves in a medium range fight. They’re very flexible, and can draw enemies out of cover with Taunt.
Every class will slowly rank up to earn even better abilities.
Opening the Agent Roster, fill the enter list by recruiting new soldiers. It’s a good idea to have two of each class.
After selecting to recruit a class, you can also select a background. Each background provides special bonuses, so choose wisely.
Travel to the morgue, just follow the waypoints. Unfortunately, Agent Nils didn’t make it. Time to get some revenge by taking out the Infiltrator.
The Infiltrator won’t go down easy. Immediately hit him with any abilities like Critical Strike or grenades to weaken his shields, then Taunt to draw him away. If you let him live long, he’ll continue to summon Sectoids while recharging his shields. The shotgun is another good choice, Taunt then flank with the shotgun.
Talk to complete the next objectives, meet Dr. Dresner, and Carter will finally be on his way to chapter 2. Use the Mission Selection Terminal next to Faulkner. These terminals will appear all over the base in later stages.
Select “The Doctor” to start the next chapter.