The Bureau: XCOM Declassified Walkthrough

Table of Contents

Base Visit 2

Back at base, you can continue on the main campaign by talking to Faulkner in Engineering, complete the optional mission, or send agents on Dispatch Missions.

Dispatch Missions send away a member of your squad to complete a mission. While away, they can’t’ be used until they return. The trade-off is that they can find new agents, new equipment, or level up.

Always send extra agents on Dispatch Missions. Take the mission “Gearing Up” for example. The Mission Complexity is 5. If the agents you deploy have a rank with a sum equal to or greater than the complexity, than the mission can commence. Go ahead and send 5 Rank 1 agents. You’ll gain a backpack that decreases all types of damage.

Back on track, talk to Faulk to learn more about Mosiac and XCOM’s plans to fight the Outsiders. He’ll ask Carter to interrogate the Infiltrator inside the labs.

In the labs, you can stop to listen to Heinrich and Weir, or go directly to the cell holding the alien. You can follow Weir around and learn more about the facilities.

One cool tip Weir drops if you follow him around concerns the Laser Turrets. Instead of using Lift on an enemy, Carter can use Lift on a summoned Turret to shoot over cover. Nice trick!

To the left of the cell, speak with Dr. Dresner to get an extra mission to clear out Silacoids hiding around the base. Use Battle Focus and look up to see the streak of Silacoid goo on the ceiling. Follow it out of the lab, into the bathrooms and then back to Ops. Enter the doors upstairs, and clear out the critters as they appear.

For completing the mission, you’ll unlock one more Dispatch mission.

Whenever you’re ready, interrogate the Infiltrator. Be gentle, and the Infiltrator will reveal more information. Take the top options, and learn more about the strange device, what exactly Origin and Mosaic are, and how to stop them. The aliens aren’t as single-minded as they appear.

Return to Ops and speak with Faulk to learn about your next mission. Acquire a Laser Pistol and a Gunner Pack from Operation: Grifter.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

3 Comments on The Bureau: XCOM Declassified Walkthrough


On August 26, 2013 at 11:23 am

Where’s the guide for Chapter 2 – The Doctor? All I see is the title.

Kevin Thielenhaus

On August 26, 2013 at 12:58 pm


That section was down for some revisions, but it’s back up now. Sorry about the delay!


On August 28, 2013 at 10:19 am

Dang. I thought I could save both agents. I swear I’m bad at making decision.