The CryEngine is Now Available on Steam

Crytek, not to be outdone by Epic’s UnrealEngine release, has released their CryEngine development suite on Steam. Buyers will be given full access to the package with no demand on royalties for the sale price of $9.90/month. That’s roughly half the price that you would pay Epic for the UnrealEngine.

“We wanted to ensure that when we released CRYENGINE to subscribers, it would be in the best place to address today’s indie gamers and developers,” Crytek’s business director Carl Jones explains.

Given the foothold that Valve’s Steam service has in the indie market, it seemed only logical to be offered there. Along with the lack of royalties and a low cost on its game engine. Crytek is sweetening the deal, with Wwise, an audio engine and integration tool.

“Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CryEngine,” says Crytek.

The CryEngine is currently available on Steam as a subscription service with your typical 1,3,6 month payment plans with monthly cost reductions on the 3 and 6 month options. You can find out more about Crytek’s “Engine-as-a-Service” program here.

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2 Comments on The CryEngine is Now Available on Steam


On May 30, 2014 at 12:05 am

Damn so within a year you would of payed Crytek $120 dollars and if you went with unreal in 7 months $120 but in a whole year $240, so i think going the crytek route would save you a whole 120 dollars a year for someone on a budget.

Now i know which to go with when i start my indie studio up next year and since i’ve worked in the free cryengine 3 and the one for crysis 2 i most likely wont have to relearn much.


On June 3, 2014 at 12:25 am

Whats Sad is they are changing the point of payment, you’ve always had to pay for UDK or CryEngine, but the point of sale was when you were getting close to release, you’d get your comcercial licensing in place, and Shebang. Your income covers your expenditure and Game!. now they’ve changed that model so you are paying them for all of the time your game is in development. so if your game takes some 3 years to develop then thats $360 Per Seat, and guess what? If you stop paying you lose access to the Engine and any project you have on it. the new UD4 SDK is slightly pricier but at least you retain acces to it if you cancel (just loose updates until you re-sub) though again thats Per Seat. This just adds another expenditure to a list of ones you will already have as an Indie Dev Sudio –

Personally I’d like some flexability options, the Free but Royalties thing works well if your just starting out, then it’d be nice to be able to switch to the EaaS Subscription once you have some income. as it is though its just going to make it harder.