The Dark Mod Goes Doom-Free With Standalone 2.0 Update
Do you love Thief? You probably do. And if you don’t? Well, maybe you should rethink your life…go back to school, maybe start a butterfly collection…get a dog? I don’t know. But most of us love Thief, especially the crew over at Broken Glass Studios.
BGS loved Thief so much, in fact, they released The Dark Mod, a Doom 3-based homage to the stealth FPS genre, back in 2009. The problem is, of course, Doom 3 — many of you young whippersnappers might not even own Doom 3, and more of you don’t have the id Tech 4 bliss installed anymore, what with your game discs gathering dust in an attic somewhere.
But alas! The Dark Mod was upgraded to version 2.0 yesterday. Along with oodles of upgrades to the AI, audio, and all the other herbs and spices that make a game, BGS has unchained The Dark Mod from its Doom 3 oppressor, making the game a standalone release from here on out.
From the BGS ModDB page:
THE DARK MOD was once total conversion of Doom 3, and now is a STANDALONE GAME with the release of TDM 2.0! A dark and moody stealth game, inspired by the “Thief” series by Looking Glass Studios.
It includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. When you play The Dark Mod, you feel like you’re playing a gothic stealth game…there’s nothing left that’s recognizable from Doom 3.
This game is first and foremost a toolkit, allowing fans and team-members to create their own stealth missions in a gothic steampunk environment. But there are already 60 full missions for download, including some small campaigns, so it certainly feels like a game. The only difference is that you have to choose which missions to install and play.
Setting: The Dark Mod world can be viewed as an alternate version of our own. It is a mixture of several historical periods, with architecture ranging from medieval castles to Victorian mansions. In this world, steam and clockwork technology were discovered much earlier in history, allowing for odd inventions and industrial warehouses to exist side-by-side with Gothic cathedrals and sword-wielding city watch.
Editor: We also maintain our own mission editor, called Dark Radiant. It is an updated version of GTKRadiant, and has a lot new features (Python scripting support, many bug-fixes, new Particle preview, Texture Tool etc.) and comes with a number of Dark Mod related plug-ins like an Objectives or Conversation editor.
More details are available on ModDB (the proper site for The Dark Mod is pretty bogged down at the moment)