The Darkness II Review
The Darkness II has a fair set of flaws to be found — enemies always react pretty much the same way, the game pushes you along in pretty much one direction, and even with a four-player cooperative mode (which can be played alone, too), it’s still really short. But for some reason, in this case, the length feels more like a smart look at pacing, storytelling and content on the part of Digital Extremes than a real weakness. Any longer, and The Darkness II would have ended up quite a bit weaker. As it stands, it leaves the player wanting more, which is good news. It also bodes well for the game’s cliffhanger ending and the possibility of further iterations — another Digital Extremes Darkness game building on The Darkness II’s foundation is likely to be just as cool and hopefully even cooler.
For some players, a seven-hour campaign for $60 might be a bit high, but the reward is a strong, dark story and super-powered gameplay that works much better than that of its predecessor.
Worth noting: The Darkness II doesn’t include the ability to set the field of view — a symptom of it being a console-designed game ported to the PC. For some PC gamers, this can be a big problem, although I wasn’t bothered by it at all during my review time and didn’t even really take note of it. Still, some have complained, and 2K Games says it’s looking into patching the game to add the ability control FOV. Check out this link for more, but if a 60 locked FOV is a problem for you, you should keep it in mind before purchasing The Darkness II.
- Great story
- Really strong voice-acting throughout, punctuated by solid, interesting characters
- Comic book art style works extremely well with atmosphere
- “Quad-wielding” controls work well even on mouse/keyboard setup
- Gory (if you’re into that sort of thing)
- Well-paced and full of instances that make you feel like a demonic bad-ass
- Good difficulty balance
- Smart co-op mode
- Gory (if you’re not into that sort of thing)
- Fair number of enemy types but they tend to get repetitive long-term
- Short length — only six or seven hours
- Co-op is even shorter — only about an hour
Final Score: 80/100