The Difference Between FPS Design Methods: 1993 and Now

Yeah, that looks about right. I guess Halo was ahead of its time in more ways than we thought. BLAMMO.

via reddit

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1 Comment on The Difference Between FPS Design Methods: 1993 and Now

Proxis

On November 16, 2010 at 3:02 pm

This had me rolling on the floor!!!!! its freaking true!