The Division Dev: Watch Dogs Delay “A Good Decision”

Ubisoft’s delay of Watch Dogs could be a good thing for Tom Clancy’s The Division.

That, at least, is the belief of the game’s managing director David Polfeldt. Speaking in a recent interview, he discussed rumors of a potential delay that were initiated by comments from a staffer at Massive Entertainment that called The Division’s current 2014 release window “laughable.” According to Polfeldt, a delay would only come if it was for the good of the game.

“If there is a choice between time and quality, then quality will win,” he said. “There’s never a discussion about ‘just get it done guys, hurry up, we have a deadline, and it doesn’t matter if it’s really perfect, just get it done.’”

Polfeldt would also express gratitude for what he described as Ubisoft’s willingness to sacrifice to ensure its studio’s can produce better games.

“It’s tremendously important for us as a developer studio, to know that the owner and the publisher are ready to take that hit, and [the Watch Dogs delay] was a massive hit. I think their shares fell 25% on the day it was announced it was being delayed,” said Polfeldt. “It takes so much courage to live through that day and still think that was a good decision. So for us in the development [side of things], that’s an important message that ultimately the management will back up the goals that we have, which is the game has to be great.”

The obvious question that emerges from this discussion is whether or not The Division will actually be delayed. As of the moment the game is still slated for a 2014 release. With Massive clearly comfortable with the notion of pushing it back however, we’ll have to wait and see if it stays that way.

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1 Comment on The Division Dev: Watch Dogs Delay “A Good Decision”


On April 15, 2014 at 6:31 pm

I think it was a good decision, better to get all the bug and gunk out of the way before showing it’s masterpiece.