The Division Will Have “Meaningful” Player Versus Player Combat

Ubisoft Massive says that its upcoming massively multiplayer game, The Division, will have “meaningful PvP” where players will “have something to lose.”

Speaking to OXM, the studio declined to clarify exactly what it is players would have to lose, so it’s anyone’s guess as to whether they’re referring to permadeath, item loss, or something else.

“You know, everyone’s like, hitting these [big open-world] buttons with the different games that are coming out now,” said Ubisoft Massive’s Bernard Ryan. “And, so, you’ve got to have a hook for your game, and how we’re handling PvP is ours.

“We want player versus player to be meaningful, and the way player versus player gets meaningful is you need to have something to lose – it’s not just a scorecard in a multiplayer map.”

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5 Comments on The Division Will Have “Meaningful” Player Versus Player Combat


On August 18, 2013 at 5:28 am

99% of PvP is “You have something I want so I’m going to kill you and take it” or “My peen is bigger than yours, watch me beat you to death with it”.
Wondering how they’ll make the 1% mean anything else but that, still sounds a lot like the first choice.


On August 18, 2013 at 11:47 am

Having something to lose in an MMO doesn’t make it more “meaningful” it makes it more frustrating.

Loosing equipment or experience or even territories and story points because someone else is griefing/potshoting newbies does not a better game make.

The creators just announced that high level players that have busted through the game’s content will be hunting you a month after release, if not sooner.


On August 18, 2013 at 12:44 pm

Cry some more Dach, seriously. Almost every big name title that’s been released recently is a game catered towards casual, care-bear players. Long gone are the days of a ranking system where you actually lose rank if you play poorly. Long gone are the days of a game that actually requires teamwork to progress and to play at a high level. I love competition and I love meaningful multiplayer. People like you are the reason the gaming industry has been putting out garbage for years.


On August 18, 2013 at 8:53 pm

I disagree. The reason gaming has been put in the garbage for years now is because of idiots at Microsoft, and EA thinking that they have to put multiplayer in every game they make. That every body wants that cr-p.
Then putting statements out that they will be cramming every game they make with multiplayer whether we want it or not, whether it actually fits the game or not. It’s the limited mentality of the gaming publishers that is putting gaming in the cra-per, cause not everyone wants multiplayer in every freaking game published.


On August 19, 2013 at 7:32 am

I’m not understanding where the ant-MP rhetoric for this game is coming from. This game seems highly inspired by DayZ, which is very much a PvP game with PvE elements, in which dying means you lose everything. These games are about the experiences you have, not the XP you earn.