The Door Is Not Closed on an Enslaved Sequel
Not every game needs a sequel, but I can’t think of a single successful game that didn’t get one. There are even unsuccessful games that get one or more, because all anybody in the games industry cares about is branding. That’s why every summer movie tentpole gets a game adaptation, and it’s why Bioshock 2, as shameless a cash-in as there ever was, exists. And that’s why Far Cry 2 carries the Far Cry name despite not having anything to do with or even being thematically similar to previous Far Cry titles, having a different developer and not using the CryEngine.
Enslaved is a great game. Siliconera posted an interview with Carlson Choi, marketing head at NAMCO Bandai (good read; check it out), and they discussed that game’s financial performance. It’s sold 460,000 copies since release; that’s not outstanding number, but it’s probably enough to put it in the red. Here’s what Choi said about the possibility of continuing the franchise:
You tell me, do you think gamers want more? I can assure you, a title like Enslaved, and every title we’ve worked on in the past, we’re going to re-examine them and say, ‘What is the potential for the game? We’ve been doing a lot of studies, consumer engagement and community engagement… let’s put it this way: one of these days stay tuned — there will be more news to come.
So they’re evaluating things and anything could happen. This certainly doesn’t mean there will be a sequel to Enslaved, but it leaves the door open for one.
Please, NAMCO: Do not make a sequel to Enslaved. There’s just no need; your game tells an excellent, contained story that needs no expansion; I’d rather not have the impact of Enslaved’s story be watered down by an unnecessary sequel. You’ve told this story; now, tell a new one. Let Enslaved be. You don’t need that brand name to make another excellent game.