The Elder Scrolls Online Devs Explain How Dungeons Work

Playing the game alone and becoming the sole hero of the adventure is the drawing factor for every past Elder Scrolls title, including Skyrim. It’s where The Elder Scrolls Online diverges from its single-player counterparts—like almost every other online role-playing game, you’ll have to play it in a group to get the most out of the game.

You’ll be able to go through much of the main quest alone, but you’ll need to group up if you want to experience the game’s dungeons.

Responding to a fan Q&A, the game’s developers described the game as a “fluid experience” in which players will be able to experience dungeons alone or with a group.

“As you wander the landscape you’ll encounter caves, forts, tombs, dungeons, and etc. Certain rare locales will just be for solo players, and some dungeons are meant for groups made only of people you choose to go in with,” they said. “Most locales, however, will be accessible by everyone.

“Some might be too dangerous for you because of your current level, but you can always come back when you are more powerful if you want to complete them solo. We recommend grabbing a friend or grouping up with a stranger if it seems too tough, though, because that’s all part of the fun.”

Interestingly enough, these dungeons will not have lockout timers, so players will be able to run through them as often as they like.

The developers further stated that dungeons will be marked by icons so you’ll know exactly whether you’ll need a group to complete a dungeon.

“We’ll let you know if a dungeon needs more than just you to complete it through iconography in the world,” said the developers. “Dungeons that require a group have a unique icon. While we want dungeons to make you a bit nervous, they are supposed to be fun affairs. If you’ve never gone through a dungeon with friends, it is definitely one of those things you don’t want to miss.”

Should you ever fall in a dungeon, you won’t be forced to leave your party or re-enter the dungeon, as “each dungeon has Wayshrines inside where you can always resurrect.” It’s a nice change from older MMOs like World of Warcraft, which typically forced players to run back to their corpse from the outside and start way back at the beginning of the dungeon.

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3 Comments on The Elder Scrolls Online Devs Explain How Dungeons Work


On July 17, 2013 at 1:34 am

Just one more of many reasons I wont touch this game. I am a solo player and it sounds like they’re trying to make it like GW2 and force people together. That the solo gamer will pretty much be screwed over. I’ve beaten everyone of the original GW worlds and I don’t even belong to a guild. Didn’t see the need, as I don’t see the need to play this piece of bantha poodoo. Oh well. Skyrim still rocks.


On July 17, 2013 at 9:38 am

I cannot wait to get my hands on this game. I have been a fan of TES for a very long time and have been waiting for an online counterpart to the series.
@thedog Why would you want to play a Massive Multiplayer Online RPG only solo? If you want a strictly solo experience, you should play Skyrim, or Oblivion or even Morrowind.


On July 17, 2013 at 10:47 pm

@Russell That’s an easy one. I don’t have the patience for idiots, and I’ve met tons of them. I do play skyrim and oblivion. They’re both installed on my computer, but what’s the matter with playing Guild wars solo? or for that matter, any game solo? I’ve finished every chapter of guild wars solo (loved them all, except for 2), as well as The Old Republic (off and on. Can handle it in shorter stints). If people want to play with other, more power too them, but why not let us solo players enjoy the game to. Besides, if you’re paying any attention at all, the trend is to push multiplayer on everyone. Guild wars is now doing it. EA is still doing it. It’s getting harder and harder to find good single player games anymore. You still can, but the numbers are getting smaller. Heck, by your own comment your trying to limit the solo gamer by telling us to go back to the older games. Screw the solo player of the future. Ok, maybe not quit so harsh but that’s how you sound from over here. Why can’t those games work with all types of players, not just the ones who enjoy the need to have others around them at all times. I get that outside the house, on a regular basis.