The Elder Scrolls Online Preview: It’s Like Skyrim – Online
Crafting in TESO is very much like it is in Skyrim. You can train in any and all professions, though it will leave you in a position of being Jack-of-all-trades, but master of none. The crafting professions at launch are Provisioner, Weaponsmith, Armorer, Alchemist and Enchanter. Crafting materials will drop off of mobs and their exact function has to be determined through experimentation. Each crafting component can have four different effects depending on how it is used.
The act of crafting itself is a matter of experimentation, rather than an exercise in grinding out the same item over and over for skill points. A primary and secondary component are combined and then up to three different components can be added to change the product you create. What components have which effect is where the experimentation part comes in. Also, you can increase the quantity of each additive for an even more powerful effect. A quick demo showed the creation of an ax that did extra damage against undead, plus electrical damage. It looked pretty badass, too.
The good news for crafters is the statement from the devs that you will be able to make some of the most powerful items in the game. This is rarely the case in MMOs, since developers want to control the flow of high-end items to prevent mudflation. Though the TESO devs didn’t talk about the mechanism that will prevent mass production of legendary items, rest assured they have something in mind.
World Events and Guilds
The basic lore behind the game is that the Daedric Prince of domination and enslavement, Molag Bal, has stolen your soul. To get it back, you have to save the continent of Tamariel from tearing itself apart in its three-way faction war. You have 50 levels of solo content to complete that task. While you are busy leveling up, Molag (Mr. Bal?) is dropping dark anchors onto the world and using them to drag chunks of it into his dark plane of oblivion, Coldharbour.
Dark anchors are like mini-world events. When one drops on the landscape, demonic creatures spawn around it. Any adventurers in the area can kill the creatures to stop the anchor from completing its task. And this system is where Guilds come in. Yes, the Fighters Guild and Mages Guild will be in TESO at launch. The Fighters Guild will contract with you to destroy the daedra creatures that spawn around the anchors, while the Mages Guild will contract with you to find lost necromancy lore. Unfortunately, the Thieves Guild will not be in at launch, but we were promised it’s in the works.