The Elder Scrolls Online Will Feature a New Game Plus Mode

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Despite the large amount of content in MMORPGs, the dungeons and quests are easy to exhaust once you hit the level cap. Those missions that you didn’t experience the first time around becomes content that you will be unable—or do not wish—to experience as they do not scale to your level. In effect, much of the low-level stuff in MMORPGs goes wasted and the remainder of the game consists of high-level PvP and “end-game” raids.

Several newer MMORPGs, including Guild Wars 2, have attempted to resolve the issue by implementing level scaling. Unfortunately, the scaling isn’t as well implemented as it could be—lower level characters scaled to the level cap remain weak in comparison to true high-level characters are are unable to complete quests due to the difficulty level.

To that end, The Elder Scrolls Online will feature a New Game Plus mode that will essentially allow you to experience each Alliance within the game using the same character. You won’t have to reroll your character or make a new one, as all the content on your second and third factions will scale up to the game’s highest level—50.

“You can take the character and go back through the other alliances, but all of the content is scaled to level 50. So you can start playing through another chunk of content, but everything is harder,” a Bethesda representative told Massively.

“Once you’ve played through all of that, you can do it again through the remaining alliance, but everything is even harder. We call it 50+ and 50++. Basically there are two additional tracks of content you can use with each character.”

Players will have the chance to experience three tracks of content that go with the game’s three alliances. Likewise, players will not have to abandon their existing track to play a new one. If they want to go back to their first Alliance quest track, it will remain leveled as they originally left it, and it will retain any changes and progress they make with it.

“We let you continue to progress because the skill system is really open-ended. When you hit level 50, you’ve probably maxed 20% of the skills in the game. If you want to keep making your character stronger without PvP or dungeons, that’s a really good way to do it.

“If you want to keep making your character stronger without PvP or dungeons, that’s a really good way to do it.”

The Elder Scrolls Online is slated for a 2014 release on the PC, PlayStation 4, and Xbox One.

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1 Comment on The Elder Scrolls Online Will Feature a New Game Plus Mode


On June 16, 2013 at 9:59 am

That’s awesome. One of the biggest frustrations I have with MMOs is how you get XP too fast and tend to outlevel half the games content. To experience it all you have to keep making new characters and being very careful about what quests and so on you complete. Don’t ask me why but most players seem intent on blazing to max level as fast as possible and skipping as much content as they can. (I wish I had a gil for every time I’ve seen a high level character going back and doing quests that are well beneath them because they hit a progress wall and need something those quests provide.) Its as if end-game PvP and grinding are all they care about. You could play a free MOBA and get that – why even bother with all that grinding if that’s all you want? I couldn’t agree more about level scaling. The only way it really works is if you allow brand new characters to pre-choose their endgame character builds. That way whenever they level up temporarily they’ve got all the powers they should have (although if their gear doesn’t scale up they’ll still be somewhat handicapped). Actually, allowing this makes a lot of sense for those who just want to min-max and just use builds they got off a website. It would be even cooler if we could freely edit the parts of our builds that are still above the character’s XP level.