The End of Modding? All-Star Devs Weigh In
At PAX Prime over the weekend, PC Gamer put Wing Commander and Star Citizen creator Chris Roberts, DayZ modder-turned-developer Dean Hall, Planetary Annihilation creative lead Jon Mavor, and Gas Powered Games CEO Chris Taylor in the same room… and made them play Commodore 64 classic Archon to the death! Alright, I made that last part up. The devs actually discussed the state of PC gaming, and in particular, modding. With always-online becoming the norm along with developer-controlled servers, will mods soon become a thing of the past?
PC Gamer posted the above video of the lengthy PAX Prime panel, highlighting the issue of mods. It’s becoming more and more of a challenge, the devs conceded that modding won’t die, it will simply evolve. In online games, private servers must be embraced to allow creators to tinker without impacting the balance or security of the core experience, the devs said, and more systems like the Steam Workshop must be developed that allow studios to easily absorb player-created items into their games, as Valve does with Dota 2 and Team Fortress 2.
Of note: Dean Hall said that some studios are missing out on terrific opportunities to expand their communities by supporting modders, stating, “if DICE wanted to kill Arma, all they’d need to do is release some modding tools tomorrow. Psh, gone. It always really hurt me when Battlefield 2 was the end in terms of modding, so I’m pretty obviously supportive of the whole modding idea.”
DayZ in Battlefield 3 instead of Arma 2? Sounds like it’s something that could have happened. Based on the enormous sales of Arma 2 after the DayZ mod took the PC world by storm, that’s news that should make DICE think twice about abandoning modding in Battlefield.