The Last Door Starts With Suicide, Then Gets Creepier

Easily the most fascinating thing about The Last Door as a horror game, though, is its art style. It’s hardly the first horror title to use a pixel-heavy, low-res approach to visuals (see also Home and Lone Survivor), but it’s about the most low-res approach I’ve yet encountered. Yet somehow, it still works — in both the available chapters, The Last Door provides its gory moments, and the pixelated graphical approach actually does something brilliant: Like the works of Lovecraft and Poe, it leaves the interpretation up to your imagination.

As is often pointed out in horror, it’s hard to create something that’s more frightening than what a player, viewer or reader imagines on their own, which is a big reason why horror movies so often obscure their monsters and leave them in shadows. The Last Door has a similar effect: its low-res graphics give only vague impressions, allowing the player to fill in the gaps themselves.

The Last Door is divided into four parts, with the first two chapters already available and the third due in September. Chapter 1 is available for free. Chapter 2 can be unlocked for a pay-what-you-want donation toward the next chapter’s completion. If money’s tight, though, one of the best aspects of The Last Door is that it’ll all be available for free eventually for players willing to wait. It’s worth dropping a few bucks to help the next chapter get made, though, especially given that various language localizations and other contributions are made by volunteers.

You can play The Last Door on its official website.


Read more of Phil Hornshaw’s work here, and follow him and Game Front on Twitter: @philhornshaw and @gamefrontcom.

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