The Legend of Zelda’s Temple of Time Rebuilt in Unreal Engine 4

The Temple of Time from The Legend of Zelda: Ocarina of Time has been recreated in Unreal Engine 4.

The custom build was created by Michael Eurek who set himself to the task of recreating the famous location after it was suggested by a friend.

“Several months ago, it was suggested to me by a friend that a fun/challenging exercise would be to recreate an environment from an old game I like using modern techniques,” said Eurek. “I thought this was a great idea, so I have put together a recreation and personal adaptation of The Temple of Time from The Legend of Zelda.”

According to the video’s description Eurek built his Temple of Time and captured footage of it using Unreal Engine 4 primarily. He also listed Maya, Z-Brush and Photoshop as other programs he used in its creation. It also used music created by composer Nathaniel Arnold.

The video itself runs a little over two minutes and basically just takes the viewer through all the various nooks and crannies of Eurek’s HD Temple of Time. That said, just looking at Eurek’s work, it’s hard not to imagine just what could be done if Nintendo (or anyone for that matter) were to invest in a Zelda title built completely with Unreal Engine 4 or, better yet, for something other than the Wii U.

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2 Comments on The Legend of Zelda’s Temple of Time Rebuilt in Unreal Engine 4


On May 7, 2014 at 11:30 am

*sniff sniff* What is this water coming from my eyes?!?


On May 8, 2014 at 2:02 pm

This is absolutely stunning. I wish he would release an exe of this. Videos are very impressive, but there’s nothing like experiencing something like this rendered by your own rig.