Dildo Sound Effects & Showtunes: The Music Of Saints Row IV

Game Front: Whose idea was it to have Zinyak and Jane Valderama read “Romeo and Juliet”?

Brandon Bray: That was our creative director all the way. We originally wanted Zinyak to have his own station, and have it so that in addition to his love of classical literature, he also loves showtunes. So we wanted to have his station be interspersed between his reading from literature, and songs from musicals. Unfortunately, that didn’t work out due to costs, so in order to keep that joke going, we put him on classical music. As far as what he read, that’s all our writing staff.

Game Front: Before we go, at the beginning of this interview, you were talking about creating the sound effects for the penetrator in Saints Row: The Third. Can you talk about your favorite sound effects you might have done for Saints Row IV?

Brandon Bray: Unfortunately, I was more high-level on this game and didn’t get to do as many sound effects as I did in The Third. But I did the suppression grenade that the Zin use to suppress your super powers, that was one of my favorites. I really wanted it to be a menacing sound, and very noticeable when it went off. So as soon as you heard it you know you need to get as far away from it as possible. I used all kinds of sounds.

I think I used a cockatoo that was pitched and processed for that initial screech. There was rain droplets that have been reversed and modulated. There’s a swarm of bees that has been processed and modulated. I also did the ‘Merica Weapon, that crazy barrage of bullets and explosions.

Game Front: Thanks for taking the time to talk to us.

Brandon Bray: Thank you.

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