The Open File: Files from the Front August 3, 2007

Welcome to the inaugural edition of The Open File.

This regular feature here on Gaming Today is a little self love for our site. A moment to reflect on the excellent files and other content hosted by our affiliates and a great opportunity to point out files that might interest the readers of Gaming Today who may not be aware of the other content available within in the FileFront family.

The files listed in this feature are submitted regularly by the webmasters of the various websites under the FileFront banner and then we take the time to look over the file and create a nice summary for you.

This week we have files from Half-Life 2 Files, F.E.A.R Files, Quake 4 Files and Command & Conquer Files.

CrosuS v. 133

crosus.jpg

While I love playing Half-Life 1/2 modifications, the process of updating, downloading and playing can often be cumbersome. Sure Steam helps a bit, but what if you wanted a tool to help manage your other mods as well for games like Quake, Doom 3 or Command & Conquer? Well CrosuS may just be your answer.

CrosuS currently supports a wide selection of games, including Half Life, Half Life 2, Counterstrike: Source, C&C Generals: Zero Hour, Battlefield 2, Doom 3, Quake I, Quake 3 Arena, Quake 4, Unreal Tournament, standalone games and many more.

CrosuS’s features include:

  • a download and install center for your games, mods and maps
  • reviews and link to information on the latest mods and maps
  • a meeting place for players and modder to exchange ideas or chat
  • a centralized place to keep informed regarding the supported games, mods and tournaments
  • an easy way to import current mods/maps from ModToaster
  • Quake 4 Macintosh patch v.1.4.2

    q4.jpgQuake 4 continues to get support and now Macintosh owners can install the official 1.4.2 update to any previous version of the game. This update affects pure server and protocol consistency, and adds a number of other multiplayer fixes including support for QUAKE 4 TV. The read me has a complete listing of bug fixes as well as directions on how to operate QUAKE 4 TV. This update will be necessary for Mac users attempting to play multiplayer against PC users with the PC 1.4.2 patch

    F.E.A.R. Files Screenshots

    fear-2.gif

    Fans of Sierra’s action shooter F.E.A.R. can check out 5 new screens from the upcoming expansion to the game. Those unfamiliar with the series can check out this quick summary:

    F.E.A.R. Files uses combat adaptable AI to provide an intense “action movie” experience while keeping players engrossed in it’s spine-chilling storylines. Gamers will assume the roles of an elite soldier trained in combating unusual and unimaginable situations. Called in to confront a mysterious force, the player must escape from a crisis spiraling out of control.

    F.E.A.R. Files contains two F.E.A.R. missions which provide the player with a unique fusion of stylized first-person shooter and supernatural suspense that will keep gamers at the edge of their seats.

  • Includes the brand new Perseus Mandate campaign as well as the award-winning expansion pack Extraction Point
  • New multiplayer and instant action maps, and new F.E.A.R. missions never before available on console
  • Engage in unpredictable encounters with combat adaptable A.I.
  • Battle new and even more terrifying of enemies with 6 new weapons
  • Enhanced destructible environments
  • Frenetic multiplayer support for up to 16 players
  • Zombie Master client v.1.1.3

    zombiemaster.jpgZombie Master is a multiplayer Half-Life 2 modification, centered around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints.

    To speak his name is to invite the wrath of hell – but most call him the ‘Zombie Master’. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.

    This patch is mostly a bug fix patch, which fixes quite a few crash bugs, and a few new features as well. Interested? Check out the change log below:

    v1.1.3 Change Log
    - [Fix] “Wall-running” exploit
    - [Fix] Spamming Roundrestart caused the round to never restart
    - [Fix] VGUI screens crashed the game
    - [Fix] Squad selecting crashed if zombies in group die
    - [Fix] Empty servers crashed by voteRR
    - [Fix] respawn_entities could be called by anyone and crashes a server
    - [Fix] Console commands could bypass limited spawns
    - [Fix] Trigger_playercount was broken
    - [Fix] Spawning 5 zombies when they wouldn’t fit in the zombie cap deducted resources without spawning all five
    - [Feature] Ragdoll fade time can now be set by changing cl_ragdoll_fadetime
    - [Feature] Cool name colors for developers
    - [Feature] Announce SteamIDs of TKs
    - [Feature] Player name sent to the console when an explosive barrel is shot

    Age of Chivalry BETA v0.1.0

    aoc-beta.jpgAfter more than 2 years in development they finally decided to give the public audience a preview of the game. This release it meant as a play test of their code and the maps, it does not portray the planned full game. Not all features are in this release. This is intentionally by the developers as they want to save something for the next release too. This release it to be considered as a teaser for upcoming releases. Making sure that we are on the right track with their ideas. It will also give us huge feedback on bigger bugs and other problems they need to address.

    This BETA I release includes:
    • 2 teams, Agathia Knights and The Mason Order.
    • 3 Classes for each team, Archer, Footmen and Knights.
    • 9 main weapon choices for each team. 3 per class.
    • 3 Quests, three maps taken from the full storyline. Included are Dark Forest, Stoneshill and Westerlyn. Using the objective gameplay mode.
    • All current materials for maps and models.
    • All current models, players and props.
    • Windows Client/Server installer (Also includes binarys for running a Linux and Windows Server)
    • Linux server package (Same package as the Windows installer except for no installer.)

    RiotAct Release

    I actually covered this mod earlier this week on Gaming Today. Here is a quick link to the article.

    Rush Hour Map for Command & Conquer 3

    I’m no expert on Command and Conquer Maps so I’ll let the pros over at the site describe this map for you using their own unique rating:

    From the folks at Command & Conquer files:

    cnc3map1.jpg

    This map has a nice morning atmosphere. It really gives players the feeling its 7 in the morning. This maps is based around a Desert themed Urban area. Both the desert and the city are very well blended together. Map textures are good and as far as know error free. Also a great variety again, such as: Sand, Grass, Concrete, Sand mixed with Grass, its all in there giving this map a awesome feeling.

    Now for the AI. It was impressive to say at least. Well you could kinda expected it if you saw how very well and organized the way points where done in the world builder. The AI fight hard and recklessly. It almost looked like there where defending the city in the middle. They garrison buildings and capture any tech buildings that are present in the city. This AI will be boosted even further with the mod Shockwave installed.

    As for the gameplay levels. They were also impressive to say at least. I recommend this map to you for both Online and Offline play. I will guarantee you maximum pleasure, with minimum lag. A small downside is that the starting positions feel a bit “turtlish” in my opinion, although the AI make sure you forget that feeling after 15 minutes of play Devil!

    And finally the Eye candy. Well there is lots of eye candy in this map. Cars, Tree’s, Parks, you name it and its in there. All very well thought trough and placed. The city feels open so Tank and Infantry can move trough it without much problem. The most amazing piece if detail I saw were the streetlights on the sidewalks. Very well done.

    This map deserves much attention, it really excels ZH map making big grin

    Well that covers this edition of The Open File we’ll be back soon with more content from the FileFront sites.

    Join the Conversation   

    * required field

    By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

    No Comments on The Open File: Files from the Front August 3, 2007