The Secret World Only Sold About 200,000

Funcom has fallen on some rough times. Last week, The Secret World developer confirmed it would be engaging in cost-cutting measures, including ‘temporary’ layoffs that some sources report could be as high as 50% of the company’s staff. This has culminated in the company’s just-announced switch to making smaller, online games. The culprit is The Secret World’s relatively poor performance, as the MMORPG has performed well below expectations.

A FunCom report released today confirms that the game has enjoyed sales of a little over 200,000: “Initial sales of The Secret World have been below expectations,” the report confirms, “as communicated in the stock notice of the 10 August. The Company still considers it likely that sales for the 12 months period following launch of the game will be less than half of what was presented in the Conan-like scenario in the 1Q presentation. The company has recognized an impairment charge adjustment of the book value of the game) amounting to 35,000 TUSD.”

That’s well below what would be considered necessary to justify the expense of making the game – consider that Star Wars: The Old Republic had at one point more than a million users, and it’s going the F2P route after less than a year. This would seem yet another proof that the MMO market is completely saturated and is declining. Which is to say that Bethesda better consider killing The Elder Scrolls Online, because it’s going to flop.

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3 Comments on The Secret World Only Sold About 200,000


On August 28, 2012 at 9:45 pm

If the company is making and impairment adjustment on its books for this game, then yeah, it’s admitting that the game doesn’t have a chance. It has to be rough for many of these companies since they started to make these games when a subscription was normal and could potentially make money. Having the market shift radically mid-development is hard to deal with, but future MMO makers really ought to just start out with F2P. If SWTOR, with all the money EA threw at it, as well as the Bioware and Star Wars names, buckled in less than a year, what chance do others have?


On August 29, 2012 at 1:33 am

So there are 200000 people willing to be homosexually raped by their ‘team’ as their first ever experience of of the game. Sad. Good to hear there aren’t millions, though. Funcom- you really ed up on this one; in both senses of the phrase. Glad to see you (hopefully) go bankrupt. Such a shame the game had perhaps the best premise of any on the market; but then that’s the same premise White Wolf publishing has had for it’s Role Playing Games for 20+ years. Guess you couldn’t translate what you stole into profit. It’s like everyone wins! But you! Hooray!


On September 7, 2012 at 5:52 am

The failure has nothing to do with a subscription – it has EVERYTHING to do with the lack of a free demo. Of course, they were probably afraid that the twisted content would scare off most typical gamers.