The Uncharted Games Are Linear For the Sake of the Story
It’s about having a very clear, linear story arc that doesn’t allow for a lot of the dilution that is created by player choice in some cases. We always call it ‘wide linear’ – within the path that we give, you have a lot of choice within it, it’s not just hit this button, and this button, and this button. But we need that authorial control over the story to do what we’re doing,
That’s what you call making the case for linearity.
The linearity of Uncharted 3 certainly didn’t hurt our rating of it. Check out our 90/100 review.
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