The Untold Origins Of Grand Theft Auto

Welcome friends! Why don’t you travel with us, back into the mists of the ancient past, to that far off year of 1995, when the Macarena was inexplicably popular and video games were measured in bits. This is the time of legend, when wizards of yore… ok, so the faux-Mallory-esque tone is starting to bore me, so I’ll quit. But what isn’t boring is that original Grand Theft Auto graphics engine programmer Mike Daily is on Flickr, and today he posted the original pitch for that game to his account. All 12 pages of it.

This series of documents isn’t just an interesting insight into the way games used to be (and, in a way, still are) pitched, but also revbeals some rather fascinating information in about the rather tame sounding origins of the infamously sociopathic series, including the fact that the original title was “Race’n'Chase”. They’re not creative commons, so you’ll need to click over to his photostream to view the whole thing, but here’s a taste:

There’s not a lot of gory details – no ‘hookers and blow delivered to development team hourly’ or anything like that – but it’s definitely a funny little window into how something as innocuous as the game described in these documents could change the world. Makes you wonder if the original pitch for Super Mario Bros. was a text based adventure.

Via Computer and Video Games.

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2 Comments on The Untold Origins Of Grand Theft Auto


On March 22, 2011 at 11:59 am

Original Mario idea was about a plumber who ate a bunch of mushrooms while spreading communism and attacking little freaky enemies. Mind you though Mario is not tripping on the shrooms. He just uses them as a powerup!

Oh wait, nvm. That is what Mario is actually like.


On June 24, 2012 at 11:41 pm