The Walking Dead: Episode 1 Review
The last bit that makes The Walking Dead work extremely well is its art style. Both Jurassic Park and Back to the Future adopted something of a cartoonish style, for better or worse given the subject matter. With The Walking Dead, however, Telltale has fully embraced the look of the graphic novels. The comic-book art style, with heavy dark outlines around objects and coloration that looks like it was lifted straight out of a set of panels, is perfect for the game. It’s foreboding and graphic, especially when dealing with the violent dispatch of rotting undead, while helping to draw players into the universe of the comics, rather than making them feel disconnected from it.
It’s too early to make too big a judgment about how The Walking Dead will shape up, especially given that we’ve seen only one-fifth of what Telltale has in store. That said, if it’s as good as this first chapter, the game will be phenomenal. Hopefully the game manages to maintain the high quality of writing, puzzles and tension established so far, because there’s a lot about the first episode that’s very encouraging. It’s definitely worth playing.
- Well-written story that evokes the graphic novels extremely well
- Rounded, interesting characters — even the douchey ones
- QTEs that work well in the context of the game and aren’t oppressive
- Beautiful comic book art style
- Great voice acting
- Interesting, evocative zombie story that hits all the notes the graphic novels do
- Branching story and conversation choices suggest lots of interesting variations on story
- Navigating game areas can be a little irritating because of invisible walls
- Can be hard to guess at what the outcomes of choices will be, making them feel a bit arbitrary
- Puzzles are a little on the easy side
Final Score: 90/100