The Walking Dead: Season 2 – Episode 1 Walkthrough


Keep up with Clem in our Walking Dead: Season 2 Let’s Play series; subscribe to Game Front’s Video Walkthroughs on YouTube.


Clementine’s story continues in Telltale’s The Walking Dead Season 2 — and we’re here to take you step-by-step through every traumatic choice in this critically lauded adventure series. Even Game Front gave The Walking Dead our coveted Game of the Year award for 2012.

Continuing the story right where the last season left off, your choices will continue to haunt the events of the latest episodes. Decisions made in the DLC “400 Days” are also expected to resurface here. How? We can’t say yet. Check out the guide below, and remember to make Game Front your Walking Dead resource for commentary and video covering every episode of the hotly anticipated sequel to last year’s classic story.

Refresh yourself on the events of season 1 with the Walking Dead video guide, or see how our choices play out in the 400 Days DLC walkthrough.


Table of Contents

Episode 1: All That Remains

  • Chapter 1: Old Friends
  • Chapter 2: 16 Months Later
  • Chapter 3: The Scavenger
  • Chapter 4: Alone
  • Chapter 5: Abandoned Camp
  • Chapter 6: Finding Food
  • Chapter 7: New Faces
  • Chapter 8: Getting Supplies
  • Chapter 9: Back in the Shed
  • Chapter 10: Later That Night
  • Chapter 11: The Killing Fields
  • Episode 2: A House Divided

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    8 Comments on The Walking Dead: Season 2 – Episode 1 Walkthrough

    cody

    On December 18, 2013 at 12:17 am

    I saved pete. I shoulda let the dog go. I feel like I wanna kill myself now.

    dark

    On December 18, 2013 at 11:00 am

    I saved pete…..

    Kevin Thielenhaus

    On December 18, 2013 at 11:08 am

    I should’ve gone for Pete. Right after reaching Nick, he instantly turned on Clem! Pete was bitten, too! Or maybe it was just a cut?

    Choices are hard, man.

    Angus

    On December 18, 2013 at 1:51 pm

    Nick is not Pete’s son. If you listen to the dialogue you learn that Nick is Pete’s nephew.

    Kevin Thielenhaus

    On December 18, 2013 at 2:18 pm

    @Angus,

    Ah, they never mentioned that in my playthrough. Every instance I refered to them as father/son should’ve been removed last night, unless the older version of the page is still in your cache.

    I figured they weren’t father/son just from the way they refer to each other. Who calls their father by the first name? That should’ve tipped me off initially.

    Bobo

    On December 19, 2013 at 6:50 pm

    Great write-up. I only read this after completing the episode, because I wanted to see if there were a way to save Omid, but I guess not.

    I chose to help Pete at the end. I assume that he’s bitten and the goodwill I earn with him will be short-lived, but the way I’ve been playing Clem – I appealed to him when they were discussing chopping her arm off – it felt like she would choose the guy who had spoken up for him. Plus, I think he reminds her a little bit of Lee.

    I didn’t take the watch – I can’t recall if having a particular item has backfired yet, but I figured it would damage my story about only stealing to survive. I’d be interested to hear if there were any repercussions from taking it.

    Kevin Thielenhaus

    On December 20, 2013 at 8:57 am

    @Bobo: I’m very interested in seeing how the watch plays out. It seems very easy to overlook.

    So far, there are no repercussions. No one mentions it in Episode 1, but I’m sure Telltale has something planned for it. If anything happens (more likely, when something happens) I’ll be sure to write it up.

    Tempest

    On January 20, 2014 at 1:47 pm

    You missed a bit, while your gathering supplies before going for the side panel and going into the building go up the stairs to the window to the right of the door you will see a man and a woman arguing wait for the argument to finish then knock on the window after the woman leaves and you can talk to the guy (alvin i think?) and plead for his help. He will bring you some bandages and a carton of apple juice.