The Walking Dead Walkthrough
Table of Contents
- You’ll enter a very awkward conversation very quickly. There will be some very hard decisions to make, and things come to a very dramatic conclusion. After that, grab the energy bar, look at the newspaper and talk to Carely. She’s working on a radio. Flip it over to find out there are no batteries. You’ll need to find some. Give an energy bar to Clementine and then go talk to old guy and his daughter. When you’re done, head to the front to go outside.
- Note the door to the office and check it out. Inside, move the pallet, check out the first aid kit, and move the desk. Head back to the first aid kit, and you can pick up a photo and examine the bed on the floor along the way. Carely will come in for a chat, I chose to be honest with her and have her trust me. Then put the bandage on Clementine.
- Head back in and talk to Duck and his family. There’s another energy bar to grab, too. That’ll lead to a conversation with Kenny. God this game is chipper, huh?
- Now you’ll have to head out to rescue Glen. Feel free to have a chat with Clementine and hand out some energy bars before you head out. Inside the gate you’ll have a chance to look around. There’s a hardware store and a TV store across the way. The gate is locked, and directly beyond it is a trapped walker. Use the picture to prove that he works at the drugstore. Head back in, grab Carley, and head out again.