The Witcher 2 Offers Permadeath Difficulty

We’ve talked about some games that were the hardest of 2010, but next year, the champ may be The Witcher 2.

In the upcoming RPG, you’ll have the option of playing on “Insane” difficulty. If you choose to do so, that means that once you die, you’ll have to restart the game from the beginning. In an interview with Eurogamer, CD Projekt lead gameplay designer Mateusz Kanik said of the new mode,

You can save the game, but when you die the saves are disabled. Of course we plan to have a resurrection scroll, maybe DLC or something. You’ll see.

He also said that the game won’t allow you to simply avoid confrontations.

It won’t be easy to not fight the monsters. We fixed that by giving all opponents special abilities which allow them to catch the Witcher. Undead can dig into the ground and get up near the player. So when you run he will dig up in front of you and grab you. It will be harder to just run and avoid the fight.

CD Projekt says they were inspired to create this mode by 2009′s cult hit Demon Souls, a game that their team greatly admired. When asked if there would be a reward for completing the game on this difficulty, CD Projekt said, “There will be an achievement for that, for sure.”

From what we’ve seen, this is going to be a long, involved game. Beating it on “Insane” difficulty could be an enormous challenge. The achievement had better be well worth it.

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