The Witcher 3 Will Avoid Being An “Average, Crappy Game”

The Witcher 3: Wild Hunt is being developed methodically, with its developers wary of feature creep. Its developers say that they aren’t going to pack the game with as many features as possible, doing only what needs to be done and polishing those features.

In an interview with GamesIndustry International, Executive Producer on the title John Mamais said that the developers aren’t getting the power offered by next-gen consoles get the better of them.

“When we started out, we had this massive backlog of features that we wanted to create, but you have to do an ROI [return on investment] analysis of your features, and that’s what we did,” he said.

“We’re constantly going through the process to figure out which features are the most important, but take less time potentially. Those are the things we do first. Things that are really cool, but maybe they don’t add as much value to the game? We have to cut them out. We have to make choices.

“I don’t want to give you any specific details. There’s still some stuff that we really want to do,” he added.

“There’s one awesome feature that we want to do, but we’re starting to realize how much work it’s going to take. The thing is, if you don’t focus on a few features and you try to do too much, then you’re going to end up with an average, crappy game. We’ve got to pick what’s important to the game and do it right.”

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