The Writing of Gears of War: Judgment (VID)
The Creator’s Project has released a new video, this one offering an exclusive look at the writing behind Gears of War: Judgment and the two writers responsible for the narrative — Rob Auten and Tom Bissell, a former Hollywood editor and a war correspondent, who worked on the game’s close to 20,000 lines of dialogue.
Check it out:
Some choice quotes…
“Welding a story onto a game after the fact is never going to work.” That was deeply insightful to hear from a game series that revolves around killing aliens with chainsaws, and it’s so true — we can all think of games with tacked-on stories that we simply ignored. Unlike most games, these writers were brought in from the beginning to work alongside the developers.
“The story is actually moving through the levels; it’s not para-dropped on you through cutscenes.” More words of wisdom — games that rely on a magic visit from the exposition fairy during a cinematic rarely have solid stories.
“The really strange thing about video game writing is that you often don’t know if it works until it’s in the game. You actually have to play the game and get in there.” That’s a unique challenge for video game writers and actually explains why game writing, in general, is markedly inferior to other forms of media.
What did you think?