Thief Capped to 30FPS on Next-Gen Platforms, Except PC
Despite the PlayStation 4′s highly-praised hardware capabilities, the games that find their way to the platform may still have to make compromises between graphics fidelity, physics, and framerate. Unlike the PC, the PlayStation 4 comes with a strict set of hardware specifications which serve as limitations to what developers can do on the platform.
“For a shooter it’s a no-brainer. The higher the frame rate is, the better it is. On my side, the type of game I’m going to work on… I don’t want to put extra pressure on the team just because we can do it if it’s not a necessity. If the players see nothing different, maybe I would prefer to have better physics and stuff like that and not this 60 frames per second frame rate,” he said.
Stephane Roy added to the publication that the next-gen console versions of Thief would look close to its PC counterpart.
“Maybe we are going to push a special feature with the PC because of working with the video card and stuff like that, but it’s not like 10 years ago where the difference was huge,” said the producer about the PC version of the game.
Thief is currently being developed on the PC as its lead platform and will be subsequently ported to the PlayStation 4 and the next-gen Xbox. It will be out in 2014.