Thief Capped to 30FPS on Next-Gen Platforms, Except PC

Despite the PlayStation 4′s highly-praised hardware capabilities, the games that find their way to the platform may still have to make compromises between graphics fidelity, physics, and framerate. Unlike the PC, the PlayStation 4 comes with a strict set of hardware specifications which serve as limitations to what developers can do on the platform.

Speaking to VideoGamer.com, Thief producer Stephane Roy suggested that the PS4 version of the game may be limited to 30 frames per second, well below the expected 60 frames.

“For a shooter it’s a no-brainer. The higher the frame rate is, the better it is. On my side, the type of game I’m going to work on… I don’t want to put extra pressure on the team just because we can do it if it’s not a necessity. If the players see nothing different, maybe I would prefer to have better physics and stuff like that and not this 60 frames per second frame rate,” he said.

Stephane Roy added to the publication that the next-gen console versions of Thief would look close to its PC counterpart.

“Maybe we are going to push a special feature with the PC because of working with the video card and stuff like that, but it’s not like 10 years ago where the difference was huge,” said the producer about the PC version of the game.

Thief is currently being developed on the PC as its lead platform and will be subsequently ported to the PlayStation 4 and the next-gen Xbox. It will be out in 2014.

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6 Comments on Thief Capped to 30FPS on Next-Gen Platforms, Except PC

SwetPea

On April 8, 2013 at 7:36 am

The players see nothing different? That’s just bs, there’s a huge difference between 30 and 60 FPS.

R.J.

On April 8, 2013 at 10:03 am

A lot of “maybe’s” in there.

Javs

On April 8, 2013 at 10:58 am

i see nothing wrong with this. And it IS a lot of “maybe”s.

However, Thief did come out on PC and it would make sense that it is being developed on PC.

demize

On April 8, 2013 at 1:21 pm

Sounds contradicting when he says its a no brainer 60 fps makes a fps better, to when he says 30 fps is good enough and not a necessity, I dont want to push my team…lol.
Either the team dont have what it takes or ps4 isnt all that.

Ian Miles Cheong

On April 8, 2013 at 6:35 pm

I think he’s just trying to justify using 30fps with his ‘maybes’.

Draxanoth

On April 8, 2013 at 11:31 pm

I don’t see what the big deal is. Just say “consoles won’t match PC, but it’ll still look awesome for the money you invest in the system”. Why is that so hard?