THQ: No Gameplay Difference Between Platforms in Metro: Last Light
There will be no gameplay difference between Metro: Last Light‘s PC and Xbox 360 versions, according to THQ’s head of global communications Huw Beynon.
“We’ve obviously been showing it to you on PC all driven through an Xbox controller, but there’s absolutely no gameplay difference between platforms. You have an, essentially, identical gameplay experience.
“There are obviously things we can do on PC just because this is a studio where you give them a hardware limit and they’ll expand to fill it and push it – higher resolution, slighter higher frame rate at that resolution, a few fancier lighting and graphical effects, whatever we can eke out the very latest generation of graphics cards for PC.”
Graphical differences are to be expected — required, even, by the PC crowd. But even these graphical differences won’t affect gameplay. Beynon continued:
“But all the fundamentals – dynamic lighting, physics and AI – everything that has a material impact on the game is identical across platforms. We were incredibly proud of the 2033 version on Xbox – certainly the interiors make it one of the better looking games on Xbox still, and we’ve made massive improvements to the engine in terms of how we treat our out door environments as hopefully you saw in the build today.
“So we’re really confident that 360 owners are going to really like what they see.”
On which platform do you plan to play Last Light?
via Xbox Magazine