Titanfall Will Offer Dedicated Servers on PC, Xbox One

Many existing first-person shooters use peer hosting for multiplayer, which can cause severe delays and latency issues for players some distance away from the host. Players will not have to endure this issue with Titanfall, EA has confirmed, as the game will offer dedicated servers on all platforms. Expect “Host Migration” to be a thing of the past.

“We’re using Microsoft’s cloud compute initiative to run all our servers for it, so it’s all running on dedicated servers,” EA’s Craig Owens told Joystiq.

“We’ll spin up and spin down servers as necessary, and it’ll do all the AI hosting and physics calculations and all matchmaking and all of that good stuff.

“It’s all dedicated servers, all the time.”

PC gamers will be well aware of the significance this may have on the game, given that dedicated servers for online shooters were the norm before Activision decided to scrap them in Call of Duty: Modern Warfare 2 in favor of peer-based hosting. Dedicated servers will allow players to have a much more even playing field without offering a major advantage to any host player.

Titanfall is planned for release on the PC and Xbox One in early 2014.

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