Tomb Raider Reboot is the Series’ Most Successful Entry

Square Enix’s president Yoichi Wada exited the company last week following a revised financial forecast, which had apparently failed to account for what the publisher thought of as a slow start for the sales of the newly released game, Tomb Raider.

Be that as it may, the head of Crystal Dynamics, Darrell Gallagher revealed at a GDC panel today that the latest Tomb Raider had set a sales record for the franchise. He explained that the series reboot had enjoyed the highest first-week sales throughout the entire history of the Tomb Raider series.

Gallagher also stated that Tomb Raider was thus far the “biggest opening” in 2013, perhaps not accounting for the release BioShock Infinite last week—the sales stats of which have yet to be released.

According to the developer, Tomb Raider had logged 1 million players within its first 48 hours across all platforms, and that the game had sold 3.4 million units as of his GDC presentation today.

Despite the game’s success to Crystal Dynamics, its parent company Square Enix will continue to regard it as a failure unless it manages to push over 5 million units in sales according to games analyst Billy Pidgeon (via GameSpot).

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6 Comments on Tomb Raider Reboot is the Series’ Most Successful Entry


On March 30, 2013 at 12:39 am

What kind of bloated leviathan of a company are you running if a game is a failure at 3 million units sold??


On March 30, 2013 at 1:10 am

So first they said they needed to sell 3.4 million for it to be a success. Then they give them the numbers and they now they say 5 million. Thats not going to happen.

What the hell is wrong with this company. It’s like that Final Fantasy 7 remake in which they said they will not remake it until they make a game that surpasses it. Well here’s a news flash Squarenix. You will never make an RPG or game that will surpass FFVII 10 million sales period.

What you guys need to do is look at Ni No Kuni and try to recreate that feeling of gameplay and stop pumping in countless amount of cutscenes to your games for starters.

As for Tomb Raider the game will wind up selling less than 4.5 million across all platforms combined.


On March 30, 2013 at 1:43 am

“What kind of bloated leviathan of a company are you running if a game is a failure at 3 million units sold??”

Exactly. Pretty damn sad. To much spent on marketing or the game itself went way overbudget. Requiring 5 million units sold to reboot an IP as dead as Tomb Raider (to qualify as a success) is asinine.


On March 30, 2013 at 4:59 pm

3.4 million units sold? A game that both reviewers and consumers seem to have pretty high opinions of? If I owned a game publishing company, I’d love to have that kind of “failure” on my resumé.


On April 1, 2013 at 12:25 pm

I have to agree with the other comments. It’s pretty ridiculous that a game that sells 3.4 million copies would be considered a failure. Most companies would see that as a great success. For whatever reason, 5 million has become this sales goal that publishers want to see even though the vast majority of games won’t hit that mark, and many of those don’t need to sell that many copies to turn a profit. Come on Square Enix, you have millions of copies sold in the first month, tons of critical and customer praise, and people are genuinely excited to see this series modernize its gameplay. That all sounds like a success to me.


On August 1, 2013 at 2:47 pm

More tombs!!!