Now it’s time to get your boat on the road. As it were. Welcome back to the Mountain Pass.
A rope bridge gets you into the base. Wait until the samurais pass, then burn out the blockade. Then stalk, climb, run, and slide.
After that, you’ll fight some samurai. They’re fast, but a well-timed dodge works wonders. Otherwise, shoot out their legs and then finish them off. Exit this area, and you’re back where the wind is well…windy. It’s never a good sign when they offer you THIS much ammo, is it?
Out in the open, the first wave of attackers will all be samurai, and they can scramble. Aim for the legs, and keep moving. There’s only about five of them. The next wave is heavier, including guys with shields. You can dodge them, or aim at the feet or heads. Climbing up gives you an advantage, but makes you more vulnerable to arrows. Those pear-looking things are explosive, and you can kick them off the ledges. They’re handy. Actually, if you let the bridge bottleneck them, you can take them out with a couple of grenades, for that matter. After you clear out the next wave, head over the new bridge.
On the other side of the bridge you’ll face a couple of armored guys, and some bowmen. When you turn a corner, get ready to shoot at explosives in the air. If you time it right, you’ll save a lot of fighting. Then there is a very heavy wave. There’s no best way to do this fight, but scrambling will always keep you alive a bit longer. Keep looking for ammo, and keep dodging.
Inside the building, look for a relic, a document, and a campfire. In the next room, look for more collectibles, too. Use the crank on the right of the room to open the hole in the floor. Use the crank on the left to raise a cage from the hole. I closed the trap door afterwards, just in case. Retreat to where you started in the room, swing the cage with a rope to bust the cracked wall open. Then drop the cage to the floor and repeat the process from the top level, so you can drop onto the cage and reach the opening to climb through.
At the end of the last winding corridor, there is the final campsite you’ll get, so use it to fast travel for supplies, etc. Otherwise, you can finish collecting after you finish the game. Upgrade any weapons you can, now’s your last chance. There’s a relic right by the fire as well.
Welcome to Thunderdome. Head to the left. Do some roping and some climbing. When you reach a blocked gate, pull the bell in front of it and let the wind do the rest. Keep heading up and use a bell to make a rope bridge. There’s a lot of jumping and climbing ahead, and using your axe. So long as you don’t forget you need to push a button to grab a climbing wall with the axe, you’ll be fine. Enjoy the views!
Getting to rescue Sam is not easy, but it’s not too hard either. There are waves of bad guys, including ones with shields and explosives, and they’re broken up with weather events. Not too tough, just keep moving.
The bigass samurai requires three phases. For the second two he has cronies who will come and attack you as well. The easiest time to hit him is after he does a big overhead swing, but he’s vulnerable every time after he attacks, usually in the flanks. After each round you’ll have to jump on him and do a QT attack. After the second one, his helmet is off, so feel free to aim at the head. Grab loot when you’re done.
After the samurai, you’ll face Matthias, which is a series of QT events. No problem by now.