Tomb Raider “Was In The Black” By The End Of 2013
Tomb Raider is a puzzle wrapped in an enigma trapped in an 8x8x8 Rubix Cube. Released in March 2013, it was met with critical praise from us and other sites alike, and the 3.4 million units sold within a month of release? Usually good news. But then Square Enix came out and said Tomb Raider “failed to meet” its target.
Well, there’s usually a silver lining — ignoring the noodle-scratcher that is a game selling 3.4 million copies (not including digital sales — Steam, etc.) being a failure — and it’s that Tomb Raider hit profitability before the end of 2013.
Eurogamer got to chat with Tomb Raider Executive Producer Scot Amos recently, and he revealed that Tomb Raider is no longer in the loss column.
“By the end of last year – Tomb Raider is in the black,” Amos revealed. “We’ve crossed the line of profitability for the last-gen and PC versions.”
“As a franchise, Square Enix is clearly invested in us,” Amos continued, batting aside the notion that Tomb Raider’s sales had ever meant trouble for the series’ future. “They already let us get kickstarted on a sequel and they backed us with this [the game's upcoming Definitive Edition].
[Writer's Note: "Kickstarted" does not mean Tomb Raider 2 is being funded through Kickstarter!]
So we’ve gone from weak sales and underselling…to a sequel, and a next-gen remake of the 2013 Tomb Raider? Who knows when the logic changed — did the executive shuffle play a part? Was the weak sales rhetoric always more bark than bite?
We’ve reached out to Square Enix for comment, and we’ll update if any new sales info and the like comes our way.