Tomb Raider “Was In The Black” By The End Of 2013

Tomb Raider is a puzzle wrapped in an enigma trapped in an 8x8x8 Rubix Cube. Released in March 2013, it was met with critical praise from us and other sites alike, and the 3.4 million units sold within a month of release? Usually good news. But then Square Enix came out and said Tomb Raider “failed to meet” its target.

Well, there’s usually a silver lining — ignoring the noodle-scratcher that is a game selling 3.4 million copies (not including digital sales — Steam, etc.) being a failure — and it’s that Tomb Raider hit profitability before the end of 2013.

Eurogamer got to chat with Tomb Raider Executive Producer Scot Amos recently, and he revealed that Tomb Raider is no longer in the loss column.

“By the end of last year – Tomb Raider is in the black,” Amos revealed. “We’ve crossed the line of profitability for the last-gen and PC versions.”

“As a franchise, Square Enix is clearly invested in us,” Amos continued, batting aside the notion that Tomb Raider’s sales had ever meant trouble for the series’ future. “They already let us get kickstarted on a sequel and they backed us with this [the game's upcoming Definitive Edition].

[Writer's Note: "Kickstarted" does not mean Tomb Raider 2 is being funded through Kickstarter!]

So we’ve gone from weak sales and underselling…to a sequel, and a next-gen remake of the 2013 Tomb Raider? Who knows when the logic changed — did the executive shuffle play a part? Was the weak sales rhetoric always more bark than bite?

We’ve reached out to Square Enix for comment, and we’ll update if any new sales info and the like comes our way.

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3 Comments on Tomb Raider “Was In The Black” By The End Of 2013


On January 17, 2014 at 11:45 pm

F**K Square Enix. They wouldn’t know a good game if it bit em in the ass. Tomb Raider for me was game of the Year, as it was for others ( but they would never now it).


On January 19, 2014 at 1:28 am

I’d like to know what the actual budget was on this game. I mean, I was one of the people consistently saying that SE was nuts for saying that the game was underper-forming when it sold enough copies to make most companies jealous. Now, if it took most of the year to actually turn a profit, even with that amazing first month, it makes it sound like this game was actually quite expensive to make. I have to wonder if Devin too far off base when he said that maybe the “weak sales” line was just rhetoric since I still find it incredibly hard to believe that more than 3 million copies in one month wasn’t enough to make a profit. After all, this game is getting a sequel, and and upgraded version later this month. And, Hitman Absolution supposedly under-performed and yet there is a sequel in the works for that, as well.

Then again, maybe I’m just hopeful that some companies have figured out that not every game is going to sell COD numbers and it would be stupid to think that most games would.


On January 19, 2014 at 7:28 am

That line about 3 million copies in the first month meaning it failed to meet expectations was one of the most depressing events in the gaming industry last year. Are budgets really getting that far out of hand or are publishers really that out of touch with reality? Both are a pretty sad state of affairs. If I’m honest, I’m not sure I believe that Tomb Raider only became profitable at the end of 2013. It just sounds like an excuse to make that earlier stuff from Square-Enix seem less embarrassing. Either way, this whole saga stinks and makes me wonder how sustainable the gaming industry still is.