TOR Is Robbing Us of Its High-Res Textures (PIC)

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Something is amiss in the Old Republic. When switching between “Medium” and “High” texture settings, there is no improvement in the texture quality of character models. But the plot thickens — higher-resolution textures are observed during conversations.

By means of the holoterminal trick — clicking on your ship’s holoterminal when there is no active mission on it — you can see your character model switch to the true high-resolution textures for a split second, so there’s no question that the textures do exist and do look better than the “high” texture settings. So what’s happening?

Ominously, the “medium” texture setting has disappeared from the Public Test Server, leaving only “low” and “high” options — and “high” is still the same as “medium.” With many players claiming BioWare snuck in this change in the hopes that everyone would forget we ever had a “medium” setting, I prefer to believe that this is a temporary measure while they seek to address the problem.

Earlier today, Senior Online Community Manager Stephen Reid responded to the issue after a weekend of silence:

Hey all, wanted to let you know we’re aware of this issue. We’re tracking down the details with the development team and will give you an update soon – hopefully later today.

We eagerly await the results. It’s entirely possible that the true high-resolution textures cause a significant performance drop and were purposefully disabled — but if that’s the case, then the performance vs. quality decision should be the player’s decision to make. The textures are there — why not give us the choice to use them?

Do you want to use the high-res textures that are included in the 20gigs of TOR on your hard drive, or are you content with what’s available to you now?

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5 Comments on TOR Is Robbing Us of Its High-Res Textures (PIC)


On January 9, 2012 at 1:02 pm

Here is another example using holo trick.

Glad to see they respond, to COMMUNICATE with player base that need to pay 15 $ a month to play this (atm) broken game in so many levels.


On January 9, 2012 at 2:36 pm

I think that bioware should focus on optmizing the engine inbefore they try to add higher graphical settings quite honestly the game already takes WAY too much GPU power for the low or even medium quality (noticeable by the fans kicking into overdrive every time TOR is running)

(and no there is no problem with my computer, all other games run normally and i have checked and re-checked my hardware, i know biodefenders have very nasty habit of ”Its not the game its you” blaming on everything).

CJ Miozzi

On January 9, 2012 at 2:39 pm


It’s not an issue of adding anything — the textures are already in there. They have nothing to add. Just let us use them if we want to.

I understand your situation, but you don’t need to use the better graphics if you don’t want to. Many people do want to.


On January 9, 2012 at 5:08 pm

@CJ Miozzi

I do want better graphics however better graphics < optimization

Even if it is already in the game it does not make much sense to make it usable when even high end systems show that the game eats too much GPU/CPU power on low/medium (plenty of posts about this on the bw forums altho the biodefenders are doing there very best to blame everything on everything from peoples own hardware to ATI/nvidia drivers apparently being faulty).


On January 9, 2012 at 8:19 pm

I never noticed a issue with the game, altho i do have a quad core clocked from 3.3ghz to 4.6 and two 560 ti’s sli running everything on full settings running smooth as butter.