Torchlight 2 Dev Wants to Add Minecraft-style Building and Resource Aspects

Torchlight 2 designer Max Schaefer has expressed that he would like to introduce gameplay elements into the ARPG that would give players a greater sense of permanency to their experience and impact on the game world.

Speaking with Indie Game Magazine Radio, Schaefer said:

“What I’d like to see personally is to get the building and resource aspects of Minecraft and put them into an ARPG, just so it’s a little more than just wandering from one monster to the next and hitting them.

“Your character has permanence [in Torchlight 2], but you don’t have anything like property or anything that you’ve built right now in our game that lead to any sense of permanence. So I’d like to explore that a little bit.”

Schaefer clarified that his feelings are his own, and do not necessarily reflect those of TL2′s other developers or the future of the game. He said:

“I think everyone at our office has lots of ideas and if you talked to all thirty of us you’d get thirty different visions – which is cool. We’re a long way from exhausting the possibilities [of the ARPG genre].”

Surely, Schaefer simply referenced Minecraft because it serves as a widely-recognized example of the kind of permanence he means, and not because he seeks to copy Minecraft. Personally, I’d love to see the idea come to life, provided it was handled well. What do you think?

via PC Gamer

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1 Comment on Torchlight 2 Dev Wants to Add Minecraft-style Building and Resource Aspects


On October 24, 2012 at 6:48 pm

After all, in games like Morrowind, Oblivion or Skyrim, one of the fun is indeed to buy a house (and eventually all availables…) where you can drop loots, armor you can’t use yet (lack of training), materials, ingredients, etc…

Personally, I try to have a theme for each houses… My Alchemy House, My Blacksmith House, My Trophy House (where I put loots of important enemies), etc…