Torment: Tides of Numenera Creator Talks Gender Equality, Romance
The makers of the upcoming RPG, Torment: Tides of Numenera, discussed character creation in the game with Penny Arcade today. The game is regarded as a spiritual sequel to Planescape: Torment and is being developed in Monte Cook’s Numenera setting. Both Numenera and Torment were launched on Kickstarter.
According to Torment’s creative lead Colin McComb, Torment will be a very different game from Skyrim in terms of how it approaches character creation. In Skyrim, you could do pretty much anything you wanted with a generic character. In contrast, Torment will be telling a specific story with a specific character.
“As with the original Torment we are telling a specific story, and that requires a specific character,” said McComb. “The player will have a choice of genders in the game, and it will have some impact in the reactivity of the world. This is a billion years in the future, so I don’t think there will be much reactivity of people saying that you’re a woman, and you’re not capable of… there’s a billion years of gender equality.”
As McComb is currently fleshing out the game’s setting, his statement on gender equality says much about how the game’s setting differs from our culture.
Asked whether there would be romances in the game, McComb gave a nuanced answer and stated that players will be able to explore interpersonal intimacy, rather than simple chemistry.
“We do plan to have relationships in the game. I don’t know if we’re necessarily approaching romance, at least not in the way it’s been explored in games recently. There’s a lot more to the word love than simple flesh coupling,” said McComb.
“That’s frankly the aspect of it that’s least interesting when you get right down to it. It’s the interpersonal intimacy. It’s learning the depth and turmoil of another person that I think is more fascinating. That’s the aspect we want to explore with relationships with people.”