Torment: Tides of Numenera Kickstarter Fully Funded in Hours
Brian Fargo and the developers at inXile launched the Kickstarter for Torment: Tides of Numenera earlier today. The studio sought $900,000 from the public to develop the game, and has since managed to breach the $1M mark in what appears to be record time. The developer made the headlines months ago when it successfully Kickstarted Wasteland 2, and they have done so again today.
Torment: Tides of Numenera continues the thematic legacy of Planescape: Torment, a critically-acclaimed RPG originally developed at Interplay by some of the key developers who are now at inXile.
The studio explained its decision to Kickstart a second game while Wasteland 2 is still in development in order to cover the costs of pre-production and to properly scope the development of Torment.
“This method of development helps to both create a better a RPG game and to keep the winning team together from project to project. The crowd has become our financing partner and we embrace the stronger bond that it creates between us,” said Brian Fargo, CEO of inXile Entertainment.
Much like Wasteland 2, the game is designed to appeal to RPG connoisseurs rather than a “mass market” of gamers more interested in mainstream action games. Its niche appeal has made it difficult for studios like inXile to pursue funding through traditional means without giving up creative control to game publishers.
“As with Wasteland 2, 100% of the crowdfunding will be invested into creating Torment. Our biggest goal is to create a game people actually want to play rather than force a game onto people, which is what can happen with the current publisher model. We are designing Torment: Tides of Numenera to appeal to the RPG connoisseurs, focusing on the deeply personal and philosophical themes and the meaningful choices and consequences that made Planescape: Torment great. With support and feedback from the community, we believe Torment will return to the RPG genre a more cerebral experience that we’ve been hoping to revisit for over a decade,” said Kevin Saunders, product director for Torment: Tides of Numenera.