Torment: Tides of Numenera Gets Delayed, But It’s Good News
Delays are seldom good news, but it is in the case of Torment: Tides of Numenera, which has been delayed by several months beyond its promised December 2014 release date.
The reason simple: the game’s Kickstarter fund made so much more money than its developers had initially anticipated that they’ve had to extend the game’s development time to work on all the new content promised in the stretch goals.
“We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations,” wrote project lead Kevin Saunders in a Kickstarter update.
“It is clear to us that to create as high quality a final product as we desire, and as you deserve, we’re going to want more time than we had in our original schedule.”
Saunders does not know how long the development for the additional content will take, but that it’ll certainly extend the project by several months.
“We do know that we’ll need a few months past the December 2014 launch date we first proposed at $900,000,” he said.
“We’ll provide more details about our schedule after we have time to complete our planning following the Kickstarter. We thank you greatly for providing us enough resources to increase Torment’s scope and quality bar. It’s our plan to use funds to keep the team on the project longer, allowing us to design, iterate, and polish more, to make a game that truly lives up to the Torment name.”
The Kickstarter for Torment: Tides of Numenera has just a few days left on its clock, and is currently sitting at $3.385 million, just a hundred thousand dollars short of the stretch goal to bring Planescape: Torment writer Chris Avellone aboard the development team.
Should the Kickstarter receive even more funding, it will see the addition of new areas, more player Legacies, companion quests, a player “stronghold”, more music from Mark Morgan, and a longer story.