
Florent Castelnerac development director for Nadeo talks about the making of Trackmania. Not your average arcade racer, this game has only three cars to race. Instead it concentrates on the tracks giving the player the tools to create their own race courses.
Castelnac explains how an indie studio can meet a deadline by releasing parts of the game that are ready.
“The quicker you can release things, the better it is for the players and though you have to be aware not to ask another sixty-Euros for something useless,” grins Florent, “Bring something new every time. That’s our goal. Some people have to make big projects because they know about those games, but the small studio and independent has to find new directions.”
The article concentrates on how an independent developer survives in an industry obsessed with Hollywood-like games. Ultimately, Nadeo has succeeded in bring something new to racing games with Trackmania, a success it hopes to build on.
If you enjoyed this, consider posting a comment or share this with your friends.
Do you like this story?
More About:
By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.
3 Comments to Trackmania: Setting the Course
by: Zeta
On April 22, 2008 at 10:27 am
I personally think it’s worth paying for Trackmania United, as you get more cars and tracks to play with, and it’s nice supporting the developer for bringing us such a great game.
by: Jose
On April 22, 2008 at 4:21 pm
I have it on steam. I think its an awsome game. I remember it back in 2004 I think. I remember buying it at Big Lots for like $5. I still have that too. They have definatly come a long ways since then.
by: da soc
On April 22, 2008 at 9:00 pm
Yeah the new freedom united game is near impossible to play on full settings. Changing one setting from high to very high cuts your frame rate by the standard 40 to 7 on most maps.