Transistor Will Contain Some Form of Multiplayer

Supergiant Games has been working on Transistor since they released Bastion last a couple of years back. Bastion, their first game, received multiple “Game of the Year” awards for its story, soundtrack, and gameplay.

One of the things the original game lacked was a multiplayer mode, which will see implementation in Transistor, the game’s creative director Greg Kasavin revealed. Speaking to Rock Paper Shotgun, the developer says that any multiplayer they intend to implement will not be in the vein of a deathmatch arena.

“The combat maybe could work in multiplayer, but I don’t see this game having deathmatch arenas or whatever. I think I can say that pretty safely,” he said. “Something we’re more interested in is a sense of feeling connected to other people who are playing in a subtle way.

“You can still have your personal experience around the story, but you always know you belong in a larger [world],” he said. “For example, players can sometimes see traces of other players’ paths moving around. Things of that nature. What’s interesting to us about this world is that it lends itself to some interesting things like that.”

In other words, it might be something like Dark Souls’ ghosts.

Kasavin says that the studio experimented with co-op play in Bastion but ultimately cut it as it conflicted with the story.

“Traditionally, we agree that co-op is probably the most enjoyable way to play action-RPGs — with 1-3 other people. But we found it to be quite at odds with our narrative goals,” he said.

As for Transistor, “[co-op is] not in the cards for us right now. But again, the part where you don’t feel alone in the world is very important to us. Solitude can be a very powerful feeling in games, but we want to use it intentionally. We don’t just want it to be the default mode of being in the game. We’d rather play around with it and use it purposefully.”

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