Trine 2 Walkthrough
Table of Contents
- It’s quiet. Too quiet. Move to the right until you meet some goblins. Dust them, then break through the barrier. Use the lantern or stealth to distract the venus fly trap, then run past. Grapple above you to pull open an easy path above. Stay up high, look out for goblins, and you’ll be way better off than taking the low road. Ascend to your right, throw a hammer to break open the barrier to move on, then jump off the leaf when the path is clear. Use stealth again to get past the next flower, pull the switch, and then head up and right.
- Next is a horde of goblins, including heavy armored ones, backed up by a archer with fire arrows. Time your leaps and use crates to avoid the two sections of jumping with leaves and guns. In the next section, use a crate to block the cog in the open position. Use the hammer to drop through the floor for a collectible, then ascend the leaves. Use the grapple to get onto the bridge. Again, use the stealth mode to get past the next stretch of flowers, using the grapple to stay high, and kill the goblin archer at the end. For the next challenge, use a crate to pull down the switch behind the waterwheel assembly, and leave it there, balanced, to buy you a couple of extra seconds to make it across the dropping platforms.
- The next section is spiders, so stealth out or fight your way past, hop over the edge at the end and move on for a collectible, otherwise back track up and to the left. Break through the barrier on the small, highest platform, before you get there, or you’ll die. Then use the leaves to make your way across. At the next spot, throw the two logs onto the conveyor, stack then, and then use them to ascend the next ledge. Drop down through the hatch to the next area. Toast the archer fast if you can, because a bigger threat is coming. Another bonecruncher goblin. He goes down the same way, so just avoid the club and break out the heavy weaponry!
- Move to the left, place a crate past the switch, throw the switch, and then move the crate to keep the platform up. Use it to ascend to the left, avoid the cannon, leap over the swinging rock, and head left to the next continue point. Use two planks to get the water from the bulb to the ground, jump up and over, and into the hollow log. Keep moving to the right to reach the end of the level.