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	<title>Comments on: Trion&#039;s CEO: There&#039;s Life After Warcraft</title>
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		<title>By: Nihl</title>
		<link>http://www.gamefront.com/trions-ceo-theres-life-after-warcraft/comment-page-1/#comment-41514</link>
		<dc:creator>Nihl</dc:creator>
		<pubDate>Tue, 25 Mar 2008 15:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/trions-ceo-theres-life-after-warcraft/#comment-41514</guid>
		<description>Don&#039;t forget, WoW continues to shine because the game continues to produce new content and is always upgrading/adding new features. It&#039;s like we&#039;re (the players) are playing a video game as it&#039;s in development. Each patch (and there have been many) contains new content, class changes, etc. It shouldn&#039;t even be called a patch but perhaps &#039;extra/continued content&#039; as most patches are normally released as just game fixes, WoW patches though are released as much more, with new content and changes always added to each patch. Some are bigger than others adding new raid instances, gear, items, etc, like the upcoming 2.4 patch which is almost like a mini expansion.

These patches fill the gap that is normally created between expansions. Instead of just beating the game 100% and then waiting for an expansion (which normally leads to moving on to other games), the new content helps fill the gaps and adds new things to do/accomplish, keeping you playing and enjoying the game, trying to fulfill all these new achievements for your character/guild/whatever, all the while the larger expansions are being worked on and then released.

In WoW the continued addons never end. I think this is a major part in WoW&#039;s fame.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget, WoW continues to shine because the game continues to produce new content and is always upgrading/adding new features. It&#8217;s like we&#8217;re (the players) are playing a video game as it&#8217;s in development. Each patch (and there have been many) contains new content, class changes, etc. It shouldn&#8217;t even be called a patch but perhaps &#8216;extra/continued content&#8217; as most patches are normally released as just game fixes, WoW patches though are released as much more, with new content and changes always added to each patch. Some are bigger than others adding new raid instances, gear, items, etc, like the upcoming 2.4 patch which is almost like a mini expansion.</p>
<p>These patches fill the gap that is normally created between expansions. Instead of just beating the game 100% and then waiting for an expansion (which normally leads to moving on to other games), the new content helps fill the gaps and adds new things to do/accomplish, keeping you playing and enjoying the game, trying to fulfill all these new achievements for your character/guild/whatever, all the while the larger expansions are being worked on and then released.</p>
<p>In WoW the continued addons never end. I think this is a major part in WoW&#8217;s fame.</p>
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		<title>By: Ryan</title>
		<link>http://www.gamefront.com/trions-ceo-theres-life-after-warcraft/comment-page-1/#comment-41513</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 25 Mar 2008 03:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/trions-ceo-theres-life-after-warcraft/#comment-41513</guid>
		<description>Woah... That is so kool. I feel the same about WoW, WoW isn&#039;t the only good MMO out there... There are some free ones I play that are kool too :grin:</description>
		<content:encoded><![CDATA[<p>Woah&#8230; That is so kool. I feel the same about WoW, WoW isn&#8217;t the only good MMO out there&#8230; There are some free ones I play that are kool too <img src='http://cdn.gamefront.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':grin:' class='wp-smiley' /> </p>
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		<title>By: Joelteon7</title>
		<link>http://www.gamefront.com/trions-ceo-theres-life-after-warcraft/comment-page-1/#comment-41512</link>
		<dc:creator>Joelteon7</dc:creator>
		<pubDate>Tue, 25 Mar 2008 00:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/trions-ceo-theres-life-after-warcraft/#comment-41512</guid>
		<description>You&#039;ve gotta remember though that they&#039;re not only contending with a game, but the 10 million strong that play it. They&#039;re the audience they need, so I think for any MMORPG to really take swing, there would only have to be one big on the market; ie. there can only be one big MMORPG at once.</description>
		<content:encoded><![CDATA[<p>You&#8217;ve gotta remember though that they&#8217;re not only contending with a game, but the 10 million strong that play it. They&#8217;re the audience they need, so I think for any MMORPG to really take swing, there would only have to be one big on the market; ie. there can only be one big MMORPG at once.</p>
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		<title>By: Lupo</title>
		<link>http://www.gamefront.com/trions-ceo-theres-life-after-warcraft/comment-page-1/#comment-41511</link>
		<dc:creator>Lupo</dc:creator>
		<pubDate>Tue, 25 Mar 2008 00:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/trions-ceo-theres-life-after-warcraft/#comment-41511</guid>
		<description>I agree with his statements.  :smile:

WoW was fun for a while, but I personally lost interest at the end-game stage. Other than massive server problems at launch, it was a very polished game as far as MMOG&#039;s go. That, along with clear and concise gameplay mechanics, I think is what made it a hit title.

Here&#039;s hoping that Warhammer and/or Age of Conan turn out to be polished titles from the get-go. Been waiting for a reason to get back into MMO&#039;s.  :razz:

Personally I&#039;m keeping my fingers crossed that Warhammer will bring back and improve upon Dark Age of Camelot style RvR. DAoC held my interest the longest of all the MMORPG&#039;s(3 years) simply because the RvR was a ton of fun for me.  :smile:</description>
		<content:encoded><![CDATA[<p>I agree with his statements.  <img src='http://cdn.gamefront.com/wp-includes/images/smilies/icon_smile.gif' alt=':smile:' class='wp-smiley' /> </p>
<p>WoW was fun for a while, but I personally lost interest at the end-game stage. Other than massive server problems at launch, it was a very polished game as far as MMOG&#8217;s go. That, along with clear and concise gameplay mechanics, I think is what made it a hit title.</p>
<p>Here&#8217;s hoping that Warhammer and/or Age of Conan turn out to be polished titles from the get-go. Been waiting for a reason to get back into MMO&#8217;s.  <img src='http://cdn.gamefront.com/wp-includes/images/smilies/icon_razz.gif' alt=':razz:' class='wp-smiley' /> </p>
<p>Personally I&#8217;m keeping my fingers crossed that Warhammer will bring back and improve upon Dark Age of Camelot style RvR. DAoC held my interest the longest of all the MMORPG&#8217;s(3 years) simply because the RvR was a ton of fun for me.  <img src='http://cdn.gamefront.com/wp-includes/images/smilies/icon_smile.gif' alt=':smile:' class='wp-smiley' /> </p>
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	<item>
		<title>By: Heru-Ur</title>
		<link>http://www.gamefront.com/trions-ceo-theres-life-after-warcraft/comment-page-1/#comment-41510</link>
		<dc:creator>Heru-Ur</dc:creator>
		<pubDate>Mon, 24 Mar 2008 22:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/trions-ceo-theres-life-after-warcraft/#comment-41510</guid>
		<description>&quot;We don’t see this as a zero-sum game where you can only have WOW and nothing else.&quot;

Amen to that!</description>
		<content:encoded><![CDATA[<p>&#8220;We don’t see this as a zero-sum game where you can only have WOW and nothing else.&#8221;</p>
<p>Amen to that!</p>
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