Tron on Wii is Ugly
I got my hands on a Wii remote at Comic Con 2010 to play a little two-player light cycle combat. The game was pretty simple: race around an arena leaving trails of light and try to divert other players into them to destroy them – just like in the old movie. Or the new one.
It took a long time to get past Tron’s graphics. It was hard to tell objects were what for the first few minutes I was playing, because everything had pixelated edges and were mostly the same color. The whole thing looked ugly and dated.
Playing wasn’t so bad and seemed like it could be fun in groups. Handling the light cycle with the Wii remote works as well as any other Wii game. Holding the remote sideways, you steer by tilting it as if it were the center of a steering wheel. You can jump the cycle by jerking the controller upward, which was handy for avoiding death. Apart from acceleration and breaking buttons, you could also pull wheelies or make hard 45-degree turns with the D-pad.
Once I got into the combat, Tron wasn’t all bad as a multiplayer game, although it was easy to get lost in the big arena and lose track of the other three players. Forcing other people to crash, but weird mechanics – dying from plowing into another racer while leaving him unscathed, but having that same racer side-swipe you into a light wall while he again remained unscathed – made me wonder what the rules were.
While it was kind of fun, I doubt many players – even Tron superfans – will find a Wii must-purchase among Evolution’s gross, dated visuals.
Muddling through the game on the Wii? Or have it on another system? Our complete walkthrough is here.