Troy Baker Leads Shadow of Mordor Cast, Red Dead Writer Pens Script

Warner Bros. has delivered a new trailer for Middle-earth: Shadow of Mordor, and with it comes some new information on the game’s voice cast and writer.

First up, it’s worth noting that the voice of scruffy video game protagonists (as well as Batman: Arkham Origins‘ Joker), Troy Baker, is taking on the lead role of Talion, the Ranger players will control throughout the game. Baker’s probably best known for playing Booker DeWitt in BioShock Infinite and Joel in The Last of Us, but the trailer suggests Shadow of Mordor will further show off his versatility.

Also on the list are Nolan North, the voice of Nathan Drake of Uncharted and tons of other game characters both hero and villain, as well as Alastair Duncan (who played Nihilus in Mass Effect and appeared in Uncharted 3: Drake’s Deception), Laura Bailey (Fetch in Infamous: Second Son and Serah in Lightning Returns: Final Fantasy XIII), and Liam Duncan (Solarii in Tomb Raider and Nico DaSilva in The Bureau: XCOM Declassified).

We also know the game is being written by Christian Cantamessa, the writer of Red Dead Redemption, Manhunt and Manhunt 2, and has a soundtrack by composer Gary Schyman, who did music for all three BioShock titles.

We’ll be seeing more of Shadow of Mordor at E3 2014, but at the very least, the game seems to be packing a solid lineup of talent in some key audio and story departments. The trailer also might suggest some story beats — for instance, is that the hilt of Narsil, the sword Isildur used to take the One Ring off Sauron’s hand, and which was reforged and wielded by Aragorn in The Lord of the Rings? It sure looks it, and maybe getting hold of those sword shards is what this whole game is about.

Then again, I’m a bit fuzzy on my extensive LOTR lore, so feel free to correct me with your own speculations in the comments.

Via Game Informer.

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5 Comments on Troy Baker Leads Shadow of Mordor Cast, Red Dead Writer Pens Script

Red Menace

On May 22, 2014 at 7:50 pm

I want this to be good.


On May 23, 2014 at 4:47 am

Hate to rain on the parade of an interesting looking game, but it’s entire plot (according to the trailers so far) isn’t possible within the setting of Middle Earth. The only undead are made and controlled directly by Sauron (as in, in the entire history of the world, according to what I remember of Tolkien). Not even Sauron’s *master* could do it. So no player character like the one in the trailers can exist (as in, at all). There *seemed* to be one guy around the time of The Hobbit, but that turned out to be Sauron after all.

Also, he’s supposed to be a Ranger, right? That’s a problem, because they are The Good Guys. They are superheroically good, in fact. One of their exploits is to protect the hobbits of The Shire for their entire history, with no recognition (by the Hobbits) at all, entirely on their own initiative, and using only their own resources. That should explain the sort of people they are. Using Domination spells or abilities (which is called Sorcery in Middle Earth- think Grima Wormtongue or, you know, Sauron), an act that automatically makes you Evil, is a non-starter for a Ranger. It is literally only Evil people that ever cast such spells or use such powers in the books- no one else, in all the history of the world. I guess that stops the entire plot? Ah well.

And Phil, if they ARE looking for the Shards Of Narsil, then they won’t have to look far, seeing as the Rangers have posessed them for the last three thousand years or so. If you go by the movies, they have specifically been held at Rivendell. So yeah. In the books, Aragorn even has the completed and reforged sword Anduril (formerly Narsil) when he leaves Rivendell as a member of The Fellowship of The Ring. So sorry, that bit of the story isn’t possible either (assuming that that’s what the above trailer referrs to). I believe you’re right that that’s the hilt or Narsil poking up above the protagonist’s shoulder. Perhaps there might be other swords like it, but it seems doubtful that game makers would put one in, given how iconic and important Narsil is. Remeber that it’s the sword of a legendary High King. Only Aragorn is allowed to wield The Sword Remade, The Flame Of The West, the sword of the High King Of Gondor and Arnor. Sorry, other Rangers, but you’re simply not Great enough. Just think to yourself whether people would just get given the Crown Jewels to wear (say, at a state function). NO ONE but the monarch gets them- they’re iconic symbols of *being* a monarch. So is Narsil/Anduril.

Those are the bits I caught- can anyone else catch anything? Whatever other qualities the game has, sorry prospective fans, but it’s not going to give you the experience of being in Middle Earth (as Tolkien and Peter Jackson have conceived it). I could have played it anyway, but I can’t abide rape; of the mental or any other variety. That seems to be a core mechanic of the game, so I won’t be picking this up. Shame on the game’s makers. Rape is never fun, be it of Orks or anyone or anything else.

Phil Hornshaw

On May 23, 2014 at 9:18 am


Well, to address a couple of your points:

1. I don’t think they’re undead necessarily, but it’s hard to say. Looks more like he’s able to dominate them in some fashion, but they all seem to be alive.

2. I think there was some mention of the domination being a “curse.” So maybe it only works on orcs and other dark minions (actually I have a feeling that’s the case). But that’ll probably be how they get around that “automatic evil” irritation. Similarly, the dark undertones suggest to me that maybe that power/curse is a corruption that the ranger has to deal with throughout the story, but we’ll see.

3. Regarding Narsil: Ah, the 3,000 years bit is what I was struggling to remember, but I was aware the sword was at Rivendell in Fellowship — Shadow of Mordor takes place between The Hobbit and Fellowship, so I thought it might be reasonable that this could be the story of getting the sword to where Aragorn will get hold of it in the future. We see a hilt and it looks like Narsil to me, but at the same time, I don’t think you’ll be USING it, or rather, that wasn’t my intention in bringing it up. More like you’re on the quest to go get the weapon that will be important for someone later in the future. But again, pie-in-the-sky speculation on my part based on some pretty minor evidence. I thought it would be an easy way for them to give you something important to do while not making it TOO important — somebody has to go gather up Narsil’s shards and bring them to Rivendell, and so you go do it because you’re half-evil or whatever anyway.

Anyhow, good observations, all. I’m interested to see what the hell this is all about, since it’s a game that’s kind of in Middle-earth without being well-linked to any of the major stories, so far as I can tell just yet. I wonder what the plan is when creating a story within Tolkein’s framework.

T. Jetfuel

On May 25, 2014 at 3:25 am

So, it’s like a LOTR game that tries to compensate for the LOTR setting, with plenty of “grit” and “edge”, right? “Now you can experience Middle Earth as if it was a generic “dark fantasy” world!”

Not sure if that’s a good thing.


On May 30, 2014 at 2:21 am

@T. Jetfuel – Very succinct summary.