Turn-Based or Real-Time? Vote on Torment: Tides of Numenera
To be turn-based or to be real-time with pause? That is the Hamlet inXile is currently posing in regard to combat for its upcoming Kickstarted RPG, Torment: Tides of Numenera.
And the dev team wants your input. Only this isn’t a question they’re taking lightly, and it’s one they want you to carefully consider before casting your vote (must be a registered backer) on the official Torment: Tides of Numenera forums.
Overall, inXile says it wants to create a gameplay experience that’s akin to playing tabletop RPGs, which would naturally lead many to assume turn-based is the way to go in Torment: Tides of Numenera. But not so fast. The devs also want to expand the definition of “combat” to include non-combat challenges and actions players can solve by using their abilities in creative ways. InXile is shooting for an experience similar to the interaction tabletop gamers enjoy with their GM/dungeon master, and the devs believe real-time with pause would add appropriate tension while providing flexibility.
The devs are calling this expanded combat/challenges system Crises, and there’s even a thorough Torment design document that details exactly what they’re shooting for.
“Whichever system we decide on, we will implement it to be as fun and exciting as possible,” the devs stated. “That was part of our goal with the Crisis concept: to create a fun, tense scenario that could work with either system. So, you aren’t voting on whether the system will be good, but on which feel you’d prefer.”
Personally, I’m voting for real-time with pause. It’s what the original Planescape: Torment featured, and I’d love for inXile to come as close to that overall gameplay experience as possible.
So cast your vote! Polls are open now and set to close sometime in December. And we should see Torment: Tides of Numenera in action sometime in early 2015.