Twisted Metal Won’t Have an Online Pass (Hopefully)

In an interview with Eurogamer, Twisted Metal co-creator David Jaffe expressed his hopes that his upcoming game can avoid the implementation of online passes.

Jaffe said:

I know that we have been asked to look into some code work for it but I don’t believe that a decision has been made at this point. Or if it has been made it has not been shared with me yet.

I’d actually prefer that we don’t do it, even though it’s probably good business, only because we have such a mountain to climb in terms of gaining people’s good faith, especially in Europe, and really letting people know that this is a title that’s worth getting excited about.

Gamers aren’t thrilled to have to jump through hoops to play the games they’ve paid for, which is a depressingly widespread trend. Avoiding an online pass would buy Twisted Metal goodwill with its players.

Jaff went on to say:

It’s not my call and I’d totally understand if Sony as a company said ‘Look, this is a mandate that permeates all of our titles. We’re not making selective choices’. Those are decisions that I’m no longer privy to as I don’t work for Sony any more.”

Is this a preemptive apology from Jaffe, or does he believe there’s an honest possibility that Twisted Metal can ship without an online pass?

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