Two BioShock Infinite Leads Leave Irrational for Microsoft

BioShock Infinite’s AI lead Don Norbury and combat design director Clint Bundrick have left Irrational for Microsoft.

According to their LinkedIn profiles, Norbury‘s new position at Microsoft is senior software development engineer, while Bundrick is a senior designer.

Superannuation caught the recent departures, which seem to be following a trend of Irrational hemorrhaging personnel. In August, two major figures in the development of BioShock Infinite – Tim Gerritsen, director of product development, and art director Nate Wells – quit Irrational Games, as well as design lead Jeff McGann and principal systems designer Kenneth Strickland. Infinite producer Joseph Faulstick also left Irrational for Microsoft in May.

Does this bode well for BioShock Infinite?

via Joystiq

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4 Comments on Two BioShock Infinite Leads Leave Irrational for Microsoft


On October 16, 2012 at 5:08 pm

I still question if the delay was for” tweaking and polishing” like they claimed. This is an awful lot of high ranking personnel to lose for a game that was supposedly getting very close to completion. I wouldn’t be surprised if there was another delay because it seems like they’d stick it out at this point if it was getting close to finished. Then again, maybe it is progressing but there were such strong disagreements that these folks just couldn’t stand to stick around, no matter how close they were to finishing.

But it definitely is disturbing that the ones in charge of such important aspects of the game are bailing. It is making me rather skeptical since it doesn’t seem like they’d just leave like this if they were pleased with what they were going to release.


On October 16, 2012 at 6:46 pm

I am quite frankly not surprised at all that Irrational is losing people. Ken Levine, while some might say is a visionary when it comes to games, also seems like he is quite possibly insane. You got a glimpse of the man’s true nature when he made a statement during the Mass Effect 3 ending event where he was fully in Bioware’s camp. Not only that, but he just seems like the type that is incredibly hard to work with, the kind that like to fine tune things forever, driving the people around him bonkers.


On October 16, 2012 at 7:10 pm

All those leads departing I think officially puts Bioshock Infinite into “OHSH!T” territory. This is starting to sound like Duke Nukem Forever (the ‘It’s Totally Not Happening By This Studio’ part, not the ‘Infinite Development Time’ part).


On October 16, 2012 at 11:30 pm

At this point, I think Chris Roberts’ Star Citizen will be showing its face before Infinite is released…