Ubisoft Considers Beyond Good & Evil A Mistake

Ubisoft considers Beyond Good & Evil unsuccessful and has since been wary of taking on similar projects that aren’t guaranteed hits.

Speaking with GamesIndustry International, creative director Patrick Plourde explained that when he pitched Child of Light to the publisher, it pointed to Beyond Good & Evil.

“If the game is a missed opportunity, then it’s going to be a missed opportunity for years,” Plourde said. “Even when I pitched Child of Light, they mentioned Beyond Good & Evil. They said, ‘Beyond Good & Evil was not a success, and we made that mistake once.’ ”

Released in 2003, Beyond Good & Evil was received well critically, but was not met with commercial success.

“If somebody tries something and fails, there are going to be repercussions for other people,” Plourde said. “I don’t think people are malevolent or evil about that. It’s just if it fails, they’re going to be careful greenlighting other projects like that.”

Plourde convinced Ubisoft Montreal to take on Child of Light by referencing games like Journey, Bastion, and Limbo. He encourages developers who cannot get a publisher to buy into their idea to go indie.

Did you wish Beyond Good & Evil was met with greater success? I do, if only because it would give big publishers the confidence to take greater risks.

via The Escapist

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1 Comment on Ubisoft Considers Beyond Good & Evil A Mistake


On November 7, 2013 at 2:10 pm

And this is why the indie gaming scene has been getting so much focus lately. Like Plourde said, it’s understandable that publishers might be wary, but it really hurts to be docked for something that wasn’t in any way associated with what you’re pitching.