Uh Oh — Batman: Arkham Origins Playthrough Just 12 Hours

Batman: Arkham Origins includes a permadeath mode that’s unlocked after you complete the main quest and New Game Plus. Hardcore batfans will likely opt for the third playthrough not just for the challenge, but because the single-player campaign and all of its sidequests can be completed in just 12 hours.

That’s what Batman: Arkham Origins Producer Guillaume Voghel told Eurogamer over the weekend. And I’m not too pleased about it. While I’m looking forward to I Am The Night mode, the 12 hour playthrough including sidequests raises a few red flags that have been at half mast ever since Arkham Origins was announced. Namely: a new, untested studio, WB Montreal, is at the helm, not Arkham series creator Rocksteady Studios; and the writer of the first two games, award-winning comic scribe Paul Dini, is not involved. Throw in the fact the robust main campaign and sidequests in Batman: Arkham City took roughly 40 hours to complete, and it adds up to Arkham Origins sounding like a quickly thrown together follow-up that won’t come close to the high standards set by the first two games. Basically, what we feared it would be in the first place.

I actually got the chance to go hands-on with Batman: Arkham Origins at E3 back in June, and I had a ball. It looks and plays just like Arkham City, but my overall impression was that it felt more like an expansion, not a full-blown sequel. News of the 12-hour playthrough time only solidifies that opinion, and it becomes downright perturbing when you consider that Warners recently announced at least five DLC packs for Arkham Origins. Among those five packs is Initiation, a single-player adventure where players become pre-Batman Bruce Wayne and learn to become a ninja from the master who taught Ra’s al Ghul.

Sounds like a terrific mission that perfectly suits Origins’ main theme of a young Batman learning the ropes. Warners withholding it from the already brief core game and selling it as DLC is downright villainous and another sign the publisher is more interested in an easy payday than taking care of its most important franchise.

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7 Comments on Uh Oh — Batman: Arkham Origins Playthrough Just 12 Hours


On September 30, 2013 at 7:26 am

B O L L O X to WB! Knew this was gonna be a simple cash-in for them! Lets hope Rocksteady will return for a Arkham City sequel next year with the original voice cast too!


On September 30, 2013 at 7:40 am

Looks like I’m waiting for a Steam sale on the GOTY edition.


On September 30, 2013 at 11:51 am

What Arkham City did you play?
That game wasn’t much longer than 12 hours.


On September 30, 2013 at 1:28 pm

Trash. I bet they’re going to charge $60 for it too. I’ll wait for the sale, if it’s even worth that.


On September 30, 2013 at 2:48 pm

Seriously? 40 hours for Arkham City? How slow are you? I’m guessing you’re a super slow gamer then.


On September 30, 2013 at 10:11 pm

I knew I was staying away from this after I heard K.C. wouldn’t be voicing Batman.


On October 1, 2013 at 9:47 pm

So none of the people who made Arkham Asylum good are there. And it’s crazy short. And it’s like Arkham City, which had an incomprehensible story with bonus misogyny. I wish I couldn’t add to all that list of shame that they aren’t even taking a Young Batman seriously and giving him less polished and effective but more varied moves and gadgets (the creativity! The epic successes and failures! Yours never, for the price of only FIVE DLC packs plus retail game…). Yeah I called it a long time ago, on announcement in fact. Said what they needed to make it great. Free money, guys. You blew it. Some day I’ll be able to buy a good Batman game that isn’t Asylum… but then perhaps that game got it’s name for a very good reason…